Okay folks, I know many of you have seen my report (
here ) of my less-than-spectacular performance at my
FLGS's weekly tournament. But I really love the ships and really hope y'all can give me some advice from among the following lists:
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Tournament Monday Mk2a
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100 points
Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (5)
Colonel Vessery (35)
TIE Defender (35), Adaptability (0)
The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)
This one's pretty basic... the problem I'm having is whether to drop the autothrusters from the Inquisitor to (probably) give
VI to both Vessery and Vader (so Vessery can use Inquisitor's
TLs before they're used)... or maybe drop
PTL because the Inquisitor is (hopefully) going to be staying well back from the engagement? Possibly for Predator instead? Or Juke?
Then there's this:
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Tournament Monday Mk2b
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100 points
Darth Vader (35)
TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)
Valen Rudor (29)
TIE Advanced Prototype (22), Push the Limit (3), Proton Rockets (3), TIE/v1 (1), Guidance Chips (0)
Colonel Vessery (36)
TIE Defender (35), Adaptability (0), Twin Ion Engine Mk. II (1)
This one's kind of centered around a range 1-2 attack from all 3 pilots (dangerous with some of the Ghost builds, I know), but hoping that Valen can dart in for a 5 dice attack with a focus. But knowing that he can't take his free action after defending if stressed makes me wonder about it. Serious consideration going to giving him juke and cluster/ concussion missiles (probably the latter) and keeping him more at longer ranges. Or dropping the engine Mk II from Vessery to keep
PTL, and have the Clusters.
Finally (kinda)
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Tournament Monday Mk2c
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100 points
Darth Vader (35)
TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)
Colonel Vessery (41)
TIE Defender (35), Outmaneuver (3), Stealth Device (3)
Baron of the Empire (24)
TIE Advanced Prototype (19), Juke (2), TIE/v1 (1), Autothrusters (2)
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With this one I think I'd plan on trying to spread out the 3 pilots, attacking from as many different directions as possible- I'm a little unhappy with Juke on the Baron 'cause he's such a low
PS he's likely to need to spend the evade token before he gets his shot off. Or I could drop the stealth, Outmaneuver and autothruster to give Vessery a
HLC and
VI...
Looking forward to your thoughts/ criticism