Switch Theme:

Second store tournament attempt (100 pts. Imperial aces)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Jealous that Horus is Warmaster



Boston

Okay folks, I know many of you have seen my report ( here ) of my less-than-spectacular performance at my FLGS's weekly tournament. But I really love the ships and really hope y'all can give me some advice from among the following lists:
======================
Tournament Monday Mk2a
======================

100 points

Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Adaptability (0), Engine Upgrade (4), Advanced Targeting Computer (5)

Colonel Vessery (35)
TIE Defender (35), Adaptability (0)

The Inquisitor (31)
TIE Advanced Prototype (25), Push the Limit (3), TIE/v1 (1), Autothrusters (2)

This one's pretty basic... the problem I'm having is whether to drop the autothrusters from the Inquisitor to (probably) give VI to both Vessery and Vader (so Vessery can use Inquisitor's TLs before they're used)... or maybe drop PTL because the Inquisitor is (hopefully) going to be staying well back from the engagement? Possibly for Predator instead? Or Juke?

Then there's this:
======================
Tournament Monday Mk2b
======================

100 points

Darth Vader (35)
TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)

Valen Rudor (29)
TIE Advanced Prototype (22), Push the Limit (3), Proton Rockets (3), TIE/v1 (1), Guidance Chips (0)

Colonel Vessery (36)
TIE Defender (35), Adaptability (0), Twin Ion Engine Mk. II (1)

This one's kind of centered around a range 1-2 attack from all 3 pilots (dangerous with some of the Ghost builds, I know), but hoping that Valen can dart in for a 5 dice attack with a focus. But knowing that he can't take his free action after defending if stressed makes me wonder about it. Serious consideration going to giving him juke and cluster/ concussion missiles (probably the latter) and keeping him more at longer ranges. Or dropping the engine Mk II from Vessery to keep PTL, and have the Clusters.

Finally (kinda)
======================
Tournament Monday Mk2c
======================

100 points

Darth Vader (35)
TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)

Colonel Vessery (41)
TIE Defender (35), Outmaneuver (3), Stealth Device (3)

Baron of the Empire (24)
TIE Advanced Prototype (19), Juke (2), TIE/v1 (1), Autothrusters (2)

------
With this one I think I'd plan on trying to spread out the 3 pilots, attacking from as many different directions as possible- I'm a little unhappy with Juke on the Baron 'cause he's such a low PS he's likely to need to spend the evade token before he gets his shot off. Or I could drop the stealth, Outmaneuver and autothruster to give Vessery a HLC and VI...

Looking forward to your thoughts/ criticism
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

I like the first list.
It's pretty straightforward; each ship is a threat and can present some target priority issues.
The thing giving me pause about all of these, however, is that your strategy will likely be to 'divide and conquer', which means your opponent should be able to focus down your ships pretty easily.

The weakness in all of these lists to me is Col Vessery....still trying to make that Tie Defender work huh? It's just so expensive...

 
   
Made in us
Jealous that Horus is Warmaster



Boston

What would you use instead of Vessery? Soontir (PTL, title, Autothrusters, Stealth) is also 35 points so that's a straight up swap...

(I'm also kicking around a list of Whisper, Turr Phennir and Valen Rudor that's more of a for fun list- tentatively named Dodgy Bastards -- to play around with the extra moves)

This message was edited 1 time. Last update was at 2016/03/23 16:24:44


 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

A fully loaded Soontir would definitely be an acceptable substitute. You've got a true ImpAces list; three pilots all at high PS.
Give it a whirl.

 
   
Made in us
Jealous that Horus is Warmaster



Boston

What about a whisper with one of the other TAP builds?
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

What it sounds like is that Whisper will replace Soontir or Vader so that you can use a TAP in there somewhere.
Which is OK, but I would just prefer to have the Soontir, Vader, and Quis list. Highly maneuverable/arc-dodgy, puts out decent firepower, and fairly survivable if your green dice are hot.

 
   
Made in us
Jealous that Horus is Warmaster



Boston

Yeah, I was thinking about replacing Soontir for a Vader, Whisper and Valen/ Baron list but I'll probably try to keep things simple at least for a few test games before the tournament.

Thanks for the input- I'm still quite new at this (as in 5 games total).

And yes, I am still trying to make Vessery work. But I may wait for two months or so for the Imperial Veterans
   
Made in us
Jealous that Horus is Warmaster



Boston

Ran a variant of Mk IIb for a friendly game today for a victory againstagainst a Hera ghost (engine upgrade, autoblaster turret and accuracy corrector AND Intelligence Agent) , zeb assault shuttle and a blue squad T-70 x-wing with r2d2.

My list
=====================
Tournament Monday Mk2b
======================

Vader, Vessery & Valen

100 points

Pilots
------

Darth Vader (35)
TIE Advanced (29), TIE/x1 (0), Veteran Instincts (1), Engine Upgrade (4), Advanced Targeting Computer (5)

Valen Rudor (28)
TIE Advanced Prototype (22), Veteran Instincts (1), Concussion Missiles (4), TIE/v1 (1), Guidance Chips (0)

Colonel Vessery (37)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1)

I made a few maneuver errors (twice placing the dial with the right speed maneuver but facing the wrong way) but on the whole I was pleased with my flying (no damage and the lost actions were not at critical times) and I really enjoyed having all my pilots at PS8 so I could decide who to move when (I adapted Vader down to potentially take advantage of the tractor beam).

Vader and Vessery (Vessery at range 1) combined to wreck the T-70 in one turn while the Concussion missiles were a bit underwhelming against the ghost (one hit and 3 focus... fortunately the G-chips allowed me to deal a damage past the evade token).

After that I got a good lesson in the power of an Intel agent with a pilot that can adjust the dial. The game probably would've been very different if my opponent had anti pursuit lasers or the ion fields as there was a fair amount of ghost blocks.

Vader went down to autoblaster turret and other fire after a few rounds (but Valen survived to the end - 1 autoblaster hit but rolled out of range - and was not targeted a few times because of the ability) ...

Vessery's shooting was the Lions share of the damage by far but the TAP kept the TL active for him.
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: