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Of note is that basic bombers are usable as regular swarm ships (their pool of hull points really helps them when jousting).
Without doing any math, my instincts tell me that you ought to be able to destroy one jumpmaster during the first engagement, and they will destroy one bomber. I guess the question is: do you think you can take on two jumpmasters with three bombers? Let's break down their advantages/disadvantages.
Overall durability: similar
2 jumpmasters and 3 bombers have 18 total HP, and 2 evade dice. With the way the alpha strikes go, both sides will probably be undamaged at this point (both sides need to concetrate fire to guarentee one ship goes down). Jumpmasters had the advantage of shields, and possibly proton torpedoes, but the two sides are fairly evenly matches
Firepower: similar
3 Bombers have more overall firepower, but the turrets of the jumpmasters will give them more opportunities to attack. They also have better dice modifiers with the aggromechs. However, the Bomber's shoot-first capabilities will give them a shooting advantage on the turn when a jumpmaster is destroyed.
Maneuverability: jumpmasters
There's really no comparison: jumpmasters have way better dials, and move-first capability. They are also potent blockers. The bombers can also barrel roll, but they can't dodge arcs. Not to mention that the Jumpmaster's white Sloops allow them to turn around and shoot their ordnance (something the bombers struggle with).
I think it would be a very difficult fight for the bombers. In particular, they would have a tough time getting their second round of ordnance shooting, as the jumpmasters have every incentive to get into a furball.
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