I'm working on a Tau army list for games and possibly tourneys at my local store, so doesn't need to be too competitive. I already own all the models, so there's not too much room for change there, though I have an Ethereal, another Hammerhead, two more Piranhas, more Drones, and a suit with the Iridium armor. Doesn't need to be too competitive, just looking for feedback. (I'll also be putting up a post for my army once I finish painting everything.)
+++ Hunter Contingent (1850 pts) +++
++Hunter Cadre (1738 pts)++
+Command+
Commander (Coldstar Battlesuit,
SG) - 170
Cadre Fireblade (Vanilla) - 60
Bodyguards (2 Members, both w/
BC, PR &
SG) - 164
+Elites+
Stealth Team (6 Members, Shas'vre w/
ML &
TL, 2 w/
FB) - 205
Crisis Battlesuit w/ Flamer,
FB &
MP - 57
Crisis Battlesuit w/ Flamer,
FB &
MP - 57
+Core+
Breacher Team (10 Members, Shas'ui, Gun Drone, Guardian Drone, Devilfish w/
TL SMSs, D-Pod &
SS, DS8 Turret w/ Missile Pod) - 245
Strike Team (6 Members, Shas'ui w/
ML &
TL, Gun Drone) - 91
Strike Team (6 Members, Shas'ui w/
ML &
TL, Gun Drone) - 91
+Fast Attack+
Pathfinder Team (10 Members, Shas'ui, 3 w/ Rail Rifles, Recon, Grav & Pulse Drones, Devilfish w/ D-Pod &
SS) - 323
Piranha w/
FB, D-Pod &
SS - 71
+Heavy Support+
Hammerhead w/ Submunitions,
TL SMSs, D-Pod,
BF - 146
Sniper Team - 58
++Drones (112 pts)++
Drone Squad w/ 3 Gun Drones, Shield Drone & 4 Marker Drones - 112
I feel like this is a good way to run the minis I have available, though I wouldn't be against buying a new kit or two (Leaning towards a Stormsurge) and I thank everyone in advance for their opinions. (Finally, after all those lists I put up I actually have an army

)
Basically I'm going for a combination of Kauyon and Mont'ka strategy. Stealth suits form the typical lure, as well as the Drone Squad, as it's really just an Auxiliary tax. The two lone suits are almost like kamikazes, they're just supposed to destroy key targets and kill more than their own points worth. The other team has a bit more versatility, and can be used wherever most needed. The commander is sort of an attempt to make up for the lack of anti-air, although I don't expect to see many flyers at my local games. Strike teams hold objectives closer to me, whole Breachers range more midfield. Hammerhead can be a mediocre tank hunter, as well as anti-infantry with submunitions. Piranha is dedicated anti-tank, Drones will either detach and cover it or go troll somewhere else. Sniper teams get a bad rap, but I find then very useful against my normal opponents. Pathfinders provide markerlights, and to make up for their heavy weapons, I've also given markerlights to a few others. The only opponents I know about the armies for sure are two who are based off of Dark Vengeance, with more models added from the Dark Angels and Chaos lines.