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Made in ca
Foolproof Falcon Pilot




Ontario, Canada

I've always liked the idea of Guardian spam, and 7th edition has helped them out a bit with the Craftworld Warhost. Now with the addition of the Pale Courts from Mymeara v2 They've got some neat quirks that I want to toy with. I'm trying to keep it strongly themed around the Guardians, with everything focusing on interacting with them. This is what I've got so far:

Craftworld Warhost:
CORE: Pale Courts Battlehost: Disciples of Vaul and Fortress of Discipline
- Farseer: Spirit Stone of Anath'lan, Singing Spear
- 20 Guardians: 4 Bright Lances and a Warlock
- 20 Guardians: 4 Bright Lances and a Warlock
- 20 Guardians: 4 Bright Lances and a Warlock
- Vaul's Wrath Support Battery: D-Cannon
- Vaul's Wrath Support Battery: D-Cannon
- War Walker: 2 Scatter Lasers
- War Walker: 2 Scatter Lasers
- War Walker: 2 Scatter Lasers

AUX: Wraith Constructs
- Scathach Wraithknight: 2 Inferno Lances

COMMAND: Living Legends
- Avatar

COMMAND: Living Legends
- Avatar

Craftworld Warhost is pretty much necessary since everything is footslogging, they'll need that 6" run. Avatars provide Fearless bubbles, Walkers get pinning whenever they shoot the same target as any Guardians, which could be handy.

This message was edited 1 time. Last update was at 2016/04/09 15:33:49


 
   
Made in us
Agile Revenant Titan




Florida

The Guardians are not bad and 60 of them can work. I don't think you really need three Avatars. I would highly recommend dropping one Avatar and the Wraithlord to get a Skathach Wraithknight; choose according to your local area as to which would best support your army. The Wraithknight will draw a lot of attention away from the other two Avatars and they actually are a relatively decent unit once they are not a priority target.




No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

That does sound better. I was trying to avoid defaulting to a wraithknight, but it really does seem to fill the perfect role here. None of the players in my group care about me about using a single wraithknight, so it shouldn't ruin any friendships for me. I'll edit the op to include the change.
   
 
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