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I've been running Seer Council as local events for roughly a years' time. There are certainly nerfs but I haven't minded them as I've felt they're fair.
In brief I run at minimum 3 Farseers / 5 Warlocks, and at times scaled to 4 Farseers / 8 Warlocks. I find I prefer the smaller allotment without the Hit & Run of Baharroth. It's riskier, but it seems to me the greatest value of the group is in force multiplying rather than dedicated deathstar. Giving Guide/Prescience to Scatbikes, throwing down Fortune on a Wraithknight, adding Invisibility to target of choice, using Jinx/Reveal/Banishment depending, etc.
It's a luck based strategy at heart, but with mitigated extremes. I've had very few truly knock out games against it, but I have lost prior to deployment based on rolls. Lots of fun and solid control.
As for your Wraithknight question, I still take one. There are significant negatives in the ITC that can't be avoided, but the shots he can consume (especially when buffed) are worth the weight in resin.
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