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![[Post New]](/s/i/i.gif) 2016/04/14 16:50:47
Subject: [750] - Orks - Escalation event next week
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Screamin' Stormboy
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Hey there Dakka, got one for you
Warboss
Bike
Klaw
Lukky stikk
135
Boyz (9 boys + nob)
Nob
Klaw
Boss pole
100
Boyz (9 boyz + nob)
Nob
Klaw
Poss pole
100
Gretchen
No upgrades
35
Deffkopta
TL rokkit launcha
30
Bikes (5 boyz + nob)
Nob
Big choppa
123
Kommandos (4 boyz + nob)
Nob
Big choppa
65
Looted wagon
Kill kannon
Scorcha
77
(Boyz go here)
Looted wagon
Kill kannon
Scorcha
77
(Boys go here)
742 points total
Plan is to have the wagons together in the center, blocking the bikes and grots and kopta, then, go cruising speed then flat out with the wagons turn 1, bikes come around a weaker flank and turbo boost/ shoot whatever is needed to happen, grots stay back and congo line between 2 objectives and kopta flies around grabbing what the grots cant.
Turn 2, the wagons, if they're alive still, move 6, drop the boys off and throw a pie plate somewhere. Boyz charge, bikes charge. Kopta and grots do their thing,
In this league, i was allowed to choose my warlord trait, so i went with bellowing tyrant for that fun rerolls to LD that orks desperatly need.
Thoughts? Comments? Have at it. Thank you jn advanced.
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![[Post New]](/s/i/i.gif) 2016/04/14 18:19:37
Subject: [750] - Orks - Escalation event next week
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Fully-charged Electropriest
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Looted Wagons with a Killkannon aren't the ideal transport for your Boyz, the Killkannon wants to stay about 20" away from everything it wants to shoot at and your Boyz want to get as close as possible as fast as possible. Particularly true with this list so they can stay close to your Warboss to benefit from your (well chosen) Warlord Trait. Trukk's are a perfect fit for that, they're Fast vehicles so they can Turbo-boost up to 12", so the speed perfectly matches your Warbikers. Killkannon's are also Ordnance weapons so if you fire them then all the other weapons on that vehicle have to make Snapshots, Skorchas are template weapons so can't be fired as Snapshots meaning you can only get use out of one of your purchased upgrades each turn.
I would swap out the Looted Wagons for Trukk's, remove the Gretchin (and possibly the Kommandos) and with the points left over get as many units of Lootas or Mek Gunz (probably Kustom Mega Kannons) as you can.
All just my opinion of course!
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![[Post New]](/s/i/i.gif) 2016/04/14 19:30:24
Subject: [750] - Orks - Escalation event next week
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Screamin' Stormboy
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Ythank you for your lengthy response!
ou're right about the scorchas being near useless on the wagons, but i only took them to give the kannon some chance of surviving a possible weapons destroyed.
I don't like trukks because of their fragility, granted, AV11 isn't that much bettee, but it does push bolters out of the spectrum of "weapons that can kill my vehicles"
The wagons are gonna be acting just like trukks on turn 1 anyway, minus 6 inches if movement, so I'm not going to be getting that much use.out of the kannons anyways. They're there simply to distract.my opponent from shooting my bikes and dedicated scoring units.
Kommandos are there for a back field distraction to make them choose between shooting the boyz coming from the wagon they just wrecked or the boyz that just came out.of nowhere behind them.
I appreciate the suggestion for lootas, but i just don't like em in this particular list, I'd rather rush forward. Plus, a rush list forces me to think on my feet more and make me a better player (in theory). Definitely will add them in larger point stages though.
Also, thank you for agreeing with my warlord trait, lol. It was a toss.up between that and the command trait that gives a 12 inch bubble of rerolling 1s in assault phase.to hit. I feel this'll definitely work out in my favor with bigger lists and such.
Again, thank you for your response. If I'm being absolutely stupid about something, please tell me so i can correct the error Automatically Appended Next Post: What if i dropped the lill kannons on both and.used the points to get snikrot for the Kommandos?
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This message was edited 1 time. Last update was at 2016/04/14 19:39:08
Check out my blog!
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I've got modeling Skills!
http://www.Facebook.com/MrJ5829 |
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![[Post New]](/s/i/i.gif) 2016/04/14 21:19:39
Subject: Re:[750] - Orks - Escalation event next week
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Fresh-Faced New User
Minnesota
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This looks like a solid list, or as solid as an ork list can be at this level anyways, any chance you know who/what you'll be likely to face in the game? In my escalation league games under 1000 were played on 4x4 boards, are yours that size or the full 4x6? I've found not having to plan for 4x6 can make a big difference in how you build your list at lower point values.
I have never used looted wagons so it's very possible that the extra AV point and distraction factor will be worth it (in fact I may just try this in my next ork game), but my untested opinion is that 144 points is a lot to put into a distraction unit, and 60 points on the kannons is almost 10% of your list that you're not planning on getting much use out of. You may be able to get the same amount or more utility from using those points towards a couple trukks and a bunch of mek guns. Trukks will get you the same amount of distance in one turn you were planning to take 2 turns to get with the looted wagons, and the mek guns will give you extra firepower from turn 1 rather than having to wait until after they deliver their payload. Even just taking bare looted wagons with extra points saved from the killkannons put towards the mek guns will help you increase damage output right from the start of the game.
I would also recommend either dropping the kommandos altogether or taking a burna or two on the kommandos. If you drop 5 6+ save boyz and a nob without a klaw into a back line it's not much of a threat as they just have to sit there for a turn before they can assault. Most people will either ignore it because the damage output isn't there and simply move their units or will kill it without too much effort due to the unit being small and fragile. If you drop 5 boyz and a nob with 2 burnas you can most likely drop 2 template weapons on something the same turn they come on, which will increase your chance of the kommandos doing some meaningful damage and force them to deal with the unit. And as an added bonus if they survive to their second turn you can use those burnas as power weapons in assault to give the unit a melee threat with 6 AP3 attacks on the charge that can't be challenged out in. If you do nothing else you should at least use 5 of those 8 extra points in your original list to give your kommando nob a bosspole so they have a better chance of not running away.
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![[Post New]](/s/i/i.gif) 2016/04/14 22:59:00
Subject: [750] - Orks - Escalation event next week
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Fighter Ace
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Just wanted to point out you have almost 1/3 of your list tied up in "distractions". Distractions from what? The boyz, riding around in the distraction? That's not a distraction! I'd dump the kommandos no matter what, they will not be making their points back. I see two options. Grab Zhardsnick to be your warlord so those bikes can be your troops and you can scout them, fulfuilling the same role as the kommandos, but much more effectively. Dump the boyz too and you have almost 400 points of distraction removed from a 750 point list to add stuff worth distracting from. You can take more bikes, some meganobz, tankbustas, a painboy, or deffkoptas. The deffkopta is the real distraction in your list here. The other option is to give the boyz trukks. I'd use the points saved to grab some tankbustas in a trukk too, or some mek gunz, or some lootas. The whole "looted wagons won't die from bolter fire" line of thinking is entirely hinging on them not having anything tougher than a bolter, which is kind of a dream tbh. Rushing your entire army without covering fire (Slowly wrt wagons) into the meatgrinder probably won't make you a better player, that strategy hinges entirely on lucky dice and a bad opponent.
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This message was edited 4 times. Last update was at 2016/04/14 23:11:30
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![[Post New]](/s/i/i.gif) 2016/04/15 15:20:46
Subject: [750] - Orks - Escalation event next week
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Screamin' Stormboy
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Thank you all for your suggestions and tips! I've taken many of them to heart and tried to apply them to my list.
As many of you suggest, i took out the Kommandos and switched the looted wagons for trukks. With the extra points I threw in a big mek with the Ghazzy mega force field (4+ KFF btw) and a bike as an allied detachment and made the grots the allied troops because why not.
So now, plan is to just balls-to-the-walls rush everything in the centerfield. Trukks on either side of the bikes unit with Mek covering everything with that wonderful force field. Grots and kopta still stay in the back/float around grabbing objectives.
How does that look, guys? Automatically Appended Next Post: Oh, and boss with the lukky stikk is leading the bike unit to tank wounds with the Mega field with lukky stikk
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This message was edited 1 time. Last update was at 2016/04/15 15:22:20
Check out my blog!
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![[Post New]](/s/i/i.gif) 2016/04/16 14:58:47
Subject: [750] - Orks - Escalation event next week
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Fully-charged Electropriest
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Sounds good. A couple of things though: you can't use the MFF without using a detachment from the Waaagh! Ghazghkull supplement, so that means the Great Waaagh!-band detachment, Dread Mob, Council of Waaagh! etc. Its a nice relic but you can't just buy one for any old Big Mek. Also you can't take an Allied Detachment that has the same faction as your primary detachment - so if your Warboss from the CAD is your Warlord, that detachment is your primary detachment and has the Orks faction and it means you can only take an Allied Detachment that's from any codex other than Orks. You can however take another CAD instead, or cut out the second detachment completely because those Grots and the Big Mek aren't entirely necessary.
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