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2016/04/21 20:50:07
Subject: Help on Militia Cults (Suggestions on horde list)
So I made a poor decision and decided to start another 30k army (even though I am still working on my RG and my P&M blog for them is currently languishing in abandonment )
I got a bunch of cheap models to mix and match to try and represent the normal factory workers and citizens of the Imperium, who are rising up against the Emperor thanks to some "help" from some cult leaders. I have around 150 bodies made from a mix of DV cultists, Deathwatch Overkill genestealer cultists, WHF free company, and Frograve cultists.
What I need from you, Dakka, is help with a preliminary list. I am going to be very busy these cultists for a while, and will (hopefully) not be buying anything else until they and my RG are built and painted. However, I really like having a general list to work towards. So I made three lists based on three different provenance combinations. I've listed them below in spoilers (so that there isn't a wall of text every time this page is loaded).
List 1: Feral Warriors and Tainted Flesh – 2000 points
Spoiler:
HQs Force Commander – 155 points
Provenances: Feral Warriors and Tainted Flesh
Cult Demagogue (Daemon and Preferred Enemy Loyalists)
• Tainted Weapon, Power Fist, Melta Bombs, Power Armor, Refractor Field, Frags and Kraks
HEAVIES
Battle Tank Attack Squadron – 360 points
2 LR Vanquishers: Vanquisher Cannon, Lascannon, Pintle-mounted Heavy Flamer, Hunter-killer
Battle Tank Attack Squadron – 360 points
2 LR Vanquishers: Vanquisher Cannon, Lascannon, Pintle-mounted Heavy Flamer, Hunter-killer
List 3: Cult Horde and Tainted Flesh - 2000 points
Spoiler:
HQs Force Commander – 155 points
Provenances: Cult Horde and Tainted Flesh
Cult Demagogue (Daemon and Preferred Enemy Loyalists)
• Tainted Weapon, Power Fist, Digital Weapons, Power Armor, Refractor Field, Frags and Kraks
HEAVIES
Battle Tank Attack Squadron – 360 points
2 LR Vanquishers: Vanquisher Cannon, Lascannon, Pintle-mounted Heavy Flamer, Hunter-killer
Battle Tank Attack Squadron – 360 points
2 LR Vanquishers: Vanquisher Cannon, Lascannon, Pintle-mounted Heavy Flamer, Hunter-killer
Mutant Spawn (7) – 185 points
The lists are made up of pretty similar, but they have each been tailored to try and take advantage of the provenances. Since this is 30k, I'm not looking to make an ultra-competitive list. I just want to know what people think about the three lists and any suggestions on how to improve them. The only things I really want from this army are a huge amount of bodies and a fun theme to work around.
Thanks for reading
This message was edited 2 times. Last update was at 2016/04/22 06:52:59
Remember a cult horde can only fire snap shots. That makes hand flamers useless....
also - the demagogue already has rending, which will trigger on most successful rolls to wound as he's only s3. A power sword is therefore a bit naff - a tainted weapon is actually characterful and quite scary.
Termagants expended for the Hive Mind: ~2835
2016/04/22 00:08:01
Subject: Help on Militia Cults (Suggestions on horde list)
locarno24 wrote: Remember a cult horde can only fire snap shots. That makes hand flamers useless....
True, but I could still shoot them in overwatch. But now that I think about it, D3 S3 hits isn't great for 10 points a piece... Maybe I will take those off.
Thanks for all the help so far. I have made a couple edits to the lists so far.
First, I narrowed down all the lists to 2000 points. I can always expand back up to 3k and above, but for now I should probably focus on a smaller army.
Second, I dropped all the hand flamers from all 3 lists to free up some points.
Third, I dropped the discipline collars from list 3, as locarno was right that I don't need them.
Also, I have a question. If I equip my force commander with a tainted weapon and a power fist, can I pick which one he uses in each round of combat?
Yes. And as they're both a specialist weapon, they count for +1 attack.
It's not a bad combination - a tainted weapon struggles to wound but if you get that magic '6' the wound is AP2 instant death, which is enough to make a praetor nervous. By comparison, the power fist gives you S6 rending, making you not bad at bashing in the front of a walker - a critical weakness of a levy-heavy militia list, who can't take meltabombs on most of their characters and can't take effective fire support outside the odd tank.
If planning on making your Demagogue a half-credible combat threat, I can't over-recommend Iron Halo + Cyber-Familiar. Access to a 3++ invulnerable save is one of the main advantages of non-astartes characters. You WILL be striking last and need to survive a fair kicking before you get to swing.
I'd also consider dropping the Ripper Guns on the Cult Ogryns. Again, they can't hit zog, but a CCW instead gives you an extra S5 rending attack - not to be underestimated, especially in an army starved for the ability to engage Spartan and Land Raider tanks.
Termagants expended for the Hive Mind: ~2835
2016/04/27 03:24:10
Subject: Re:Help on Militia Cults (Suggestions on horde list)
Thanks for all the help! I definitely appreciate it.
I've decided on my list, which is a little weird because it's none of the three that I listed. I decided to run the feral warriors and the cult horde provenances. The overall list is pretty similar to the first three (lots of troops, sentinels, LRs, and a decked out commander). Here's the list:
Imperialis Militia: Feral Warriors and Cult Horde - 2000 points HQs Force Commander – 170 points • Provenances: Cult Horde and Tainted Flesh • Cult Demagogue (Daemon and Preferred Enemy Loyalists) • Tainted Weapon, Power Fist, Digital Weapons, Flak Armor, Iron Halo, Cyber Familiar, Frags and Kraks
Troops Infantry Squad (20) – 95 points (X 6) • Sergeant: Laspistol, Power Weapon, Melta Bombs, Flak Armor, Frags and Kraks • Auxilia rifle/pistol, CCW, Flak Armor, Frag and Krak • Blade and Fury
Far less of a numerical advantage, but much more competent per person. Feral Warriors/Cult Horde to me says Ushmetar Kaul - the 'brotherhood of the knife' that was with the Word Bearers at Calth.
Blade & Fury and Auxilia Pistols gives you a respectable number of WS4 attacks, and with flak and a medicae, you're actually not all that fragile if you can reach an assault (watch out for squads with chainaxes!).
Melta Bombs may actually do some good against automata and walkers, and you've got some decent ranged antitank from your Vanquishers and Sentinals.
Can't remember the points values - if they're the same points value, I might suggest missile launchers rather than autocannons on the sentinals. With scout sentinals side armour shots are far from impossible, but you'll find yourself presented with an AV13 or 14 flank more often than you'd like.