There is a
thread in the N&R section about the
ongoing KS to fund publishing the F&F rulebook, featuring Bob Murch's awesome 28mm Woodland Indians. This thread is to discuss the game itself, designed by Howard Whitehouse (of
Pulp Action Library) and Roderick Robertson.
Something about 16th - 17th-century North America really strikes a chord with me and I'm grateful for the growing amount of models available for the French & Indian War, King Philip's War, etc. Clearly, I'm not the only one fascinated by this place and time! I first saw F&F at Historicon last July. I didn't get a demo or chat with Mr. Whitehouse, the gentleman manning the F&F booth, because he was busy literally every time I walked by - and that should give you an idea of how this game stood out even considering there was so much to peruse in the dealer hall. Mr. Murch's great sculpts and the awesome demo board looked fantastic but what really grabbed my attention, upon closer inspection, was the lack of Europeans.
So far as I know, Woodland Indians have heretofore figured into miniatures wargaming largely as supporting cast or antagonists in the story of European conquest. F&F takes the radical step of focusing on the native peoples themselves, with Europeans (to the extent any are even involved) sitting on the sidelines. The indigenous peoples of North America have all too often been cast in a passive role, for example as victims caught between "greater powers" in the Old World. It is more accurate to understand them as comprising New World powers, with their own perspectives and agenda. That's F&F orientation, first and foremost by focusing on the Pre-Contact Era.*
But it looks like F&F will incorporate a deeper level of emphasis on the non-European perspective, which I suspect could be polarizing among so-called historicals gamers. The game incorporates a mechanic called the Medicine Roll Initiative System that adds "interesting aspects of the Native American Indian mythology" to play. (It seems to initially have involved rolling on a table which has been replaced by a deck of cards.) The game will also feature a magic system and Mr. Murch is working on "spirit creature" models. According to the
KS, these latter elements are optional so if you want something ... well, just to be honest, "western" you can play that way. I'm personally really excited to learn more about these aspects of the game, as I loathe the "one size fits all" approach to historicals wargaming, even in its subtler forms (e.g., re-skinning).
As for the rules: if you take a look at the
relevant blog, you can read about some of the playtesting F&F has gone through in the last 10 months or so. I plan to write up a summary/overview of the
playtest rules soon.
FYI - I don't presently know to what extent that document takes into account the tests detailed on the blog.
* Mr. Murch has sculpted some figures with open hands and a sprue of muskets. Along with canoes and civilians, these are to be available as
KS add-ons.