Thanks very much for the tips guys. I did wonder about having a coms relay in their, cos as you say there's alot in reserve. I have to admit, didn't want to have to much in deepstrike reserve cos sods law is I scatter and destroyed or reposition'd, which I know sucks from my
GK army.
Also I think you mis-understand. All the Taurox's are on the table, So thats x2 Command Squads in gatling varients and 3 autocannon and missile launcher variant. I take your point though about the plasma's in the command squads. As for the Vox Casters, not sure what you mean, I have one in EVERY squad cos I don't wana fail orders as their a hugely important an underated part of this army.
I'm going to have a jiggle around with the list and update it, then see what ya thinks.
Automatically Appended Next Post: Have changed up the list now and I think this would actually do better.
Formation: Emp Spear Aerial Company
x1 Valkryie (+Missile Pods) - 135pts
x2 Vendetta Gunships (+3
TL Las Cannons) - 340pts
Combined arms detachment (1)
HQ: Command Squad (+vox/+3 HSVG) - 210pts x2=420pts
Taurox Prime (+Gatling Cannon/+
TL HSVG)
Troops: 5man Scions Squad (+Vox/+2HSVG) - 195pts x2=390pts
Taurox Prime (+
TL Auto Cannon/+Missile Launcher)
Combined Arms Detachment (2)
HQ: Command Squad (+Power Fist/+4Melta Gun) - 150pts
HQ: Command Squad (+4 Plasma Gun) - 145pts
Troops: 10man Scions Squad (+vox/+2Plasma Gun) - 165pts
Troops: 5man Scion Squad (+Vox/+ 2HSVG) - 95pts (This squad mans the Comms Relay, then when reserves are in, moves for back field objective and just adds volley guns to fire power.)
Troops: 5man Scion Squad (+Vox/+2Flamers) - 85pts
Fortification: Ageis Defense Line (comms Relay) - 70pts
Thats it

what do you think.
Automatically Appended Next Post: Oh Flamer squad is just to deepstrike in