|
Chambers Militant of the Inquisition Joint Task Force.
++Adepta Sororitas CAD++ Primary Detachment
-HQ-
Uriah Jacobs -100pts Warlord
-Troops-
Battle Sister Squad [9x Battle Sisters w/ Flamer, Heavy Flamer & Rhino w/ Storm Bolter] -168pts
Battle Sister Squad [10x Battle Sisters w/ Flamer, Heavy Flamer & Rhino w/ Storm Bolter] -180ps
-Fast Attack-
Dominion Squad [6x Dominon w/ 4x Meltaguns & Immolator w/ TL Multi-Melta] - 178pts
-Heavy Support-
Exorcist w/ Storm Bolter -130pts
Exorcist w/ Storm Bolter -130pts
++Grey Knights Nemesis Strike Force++
-HQ-
Librarian -110pts
-Troops-
Terminator Squad [Justicar w/ Demonhammer, 3x Halberd, 1x Psycannon] -201pts
++'Deathwatch' 1st Company Task Force++
Chapter Tactics: Iron Hands
-Elites-
Sternguard Veteran Squad [10x Veterans w/ 2x Comni-Plasma & Drop Pod w/ locator Beacon] -285pts
Vanguard Veteran Squad [Sergeant w/ Relic Blade, 4x Veterans w/ 1x Power Sword, 2x Lighting Claws on one model and Jump Packs] -140pts
Vanguard Veteran Squad [Sergeant w/ Power Fist, 4x Veterans w/ 2x Power Axes] -135pts
++Inquisitorial Detachment++
-HQ-
Ordo Hereticus Inquisitor [Power Armor, Null Rod, Inferno Pistol, Psyoccculum] -93pts
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I've always liked that idea of playing an army which represented a joint task force of the Orders Militant of the 3 Holy Ordo's of the Inquisition. I just loved the fluff of it and with 7th Edition all the new Formation and Detachments look like they might have made it possible to to get some crunchy synergy going at point level that wasn't ridiculously high.
I tried to focus on giving each squad a specific job and gearing them to that one job well.
Uriah joins the 9 man sister squad in their Rhino and the Battle Sisters camp objectives. (would have loved to get another priest in the other BSS but just couldn't find the points for it.)
Dominons melt Tanks, vehicles/MC. Exorcists do their thing on whatever scares me the most at the moment, the storm bolters are to keep them from being useless after a single weapon destroyed roll.
My Inquisitor joins the 'Deathwatch' Sternguard in their Drop Pod for BS10 and Special Bolter ammo against psykers who can't use their powers to retaliate. Combi-Plasma felt more versatile than Combi-Melta since I've already got the Dominons/Exorcists to deal with high AV targets and the Inquisitor picks up the Inferno pistol just in case, so if I need it, he can split off the squad to tank bust without wasting Marines with Special Ammo shooting up a tank only part of the squad can hurt.
The Single drop pod becomes an anchor point for getting several squads wherever I need them early game, since the Nemisis Strike force give the possibility for a Terminator squad Deep Stike on turn 1 the Sternguard have a decent chance of not being stuck out on their lonesome for a turn. Land the pod first and used the homming beacon to bring the Grey Knights in safely. Then with luck Vanguard can follow up the next turn.
The Termies are geared to fight MC's, bust transports open in Melee or take on whatever I need high strength to kill. The 1st Vanguard Squad are Meqs hunters with 11 Ap3 attacks on a charge. the 2nd Vanguard Squad hunts Teqs since they can produce the same number of Ap2 attacks at higher Str, just at I1. Being 5 man squads they feel a little fragile, but I'm hoping the the bonus fear effect from 1st Company formation combined with Iron Hands FnP could really help keep them alive.
|