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Made in us
Beard Squig




St. Louis, MO

IT’S KRUMPBACK TIME!
I’m just a lonely Mekboss in an increasingly sparse Wahhfield and I’m putting my stomp down on da human scum to ensure the preservation of all Orc kind. I have been called upon countless times during days of apocalypse to forge a raging likeness of our gods who rain down destruction on our enemies but I digress for our best fitted Stompas only compare to the lowest Titian in the crafty human arsenal of death machines. I alone have seen the apex of these world breaking monsters of obliteration and it was nothing short of a miracle that I survive to tell the grim tale. They called it an Imperator-class Battle Titan… nothing compares to its deadliness except for its sheer size. Our Wahhh! was strong and the hordes were many but Emperor only sent this one titian to kill us all, we laugh in its face until it blew our heads off, literally. As the battle began, I was ejected into the upper atmosphere inside the head of my kustom Dead-Killy Stompa, Iron Ork MK-27 by a single blast from its main cannon. I was shammed twice by their titanic war beast in only a few moments for as I floated helplessly away, the only systems still online in the Stompas head were life support and visuals so I could but watch as my brethren got slaughtered, being denied a warriors death of my own. The rage that took my body inside that cage was so great I actually channeled the indomitable will of Gork (or possible Mork.) The utter carnage of my boys, together with the visions of a god inspired me more than ever before to enlist the most audacious Painboys to stitch together a living, titan sized orc and clad it in custom Mega-Gargant armor. Many years, teeth, dakka and orcs later, Iron Orc MK-44 (IMPBUSTA) came forth from the fire of my forge!
I have been working of a custom Mega-Gargant model for a while now but I want to have the rules hashed out before I finish so I can field him ASAP, I’m sure you understand. Here are the rules I have put together, the best I can. I ask of you, if you would, to look them over and let me know if the point value compares to everything it has or changes you would make, if any. Praise is awesome but constructive criticism is welcomed as well.

-------------------------------------------------------------------------------------------------------------------IRON ORC MK-44 (IMPBUSTA) Point Cost: 3500
Line Stats: WS=4 BS=2(3) S=10 I=1 A=4 Armor Values: Front=14 Side=14 Back=13 Unit: 1 IMPBUSTA Type: Super-heavy walker Hull Points: 36 Invulnerability: 4++ vs Ranged only.
Power Fields: 8+D3 (Roll for fields when first deployed.) Transport Capacity: 60 models Access points: 2 foot mounted assault ramps and 1 rear hatch. Fire Points: 9 on hull (1 rear facing.)

Weapons and Equipment-----Range-----------STR-------AP--------Special
1 x Gut-Busta Belly Kannon-------------------------------------------------Select a single shot each turn.
-------------Airburst Shot-----------120”--------------7-----------3-----------Apocalypse Barrage (10)
-------------Solid Shot *1------------60”---------------D----------1-----------Ordnance 1, 7” Blast
-------------Chain Shot *2-----------60”---------------9----------3-----------Ordnance 1, 10” Blast
1 x Krusha Ball *3------------------Melee------------D----------1-----------TCCW, Primary Weapon
1 x Supa Lifta-Droppa *4---------48”---------------n/a--------n/a---------Heavy 1, Primary weapon
1 x Flame Belcha *5---------------Hellstorm--------6----------3----------Assault 1, Template
1 x Gaze of Mork *6---------------60”---------------2D6--------2----------Heavy 3, Primary Weapon
1 x Deff Kannon--------------------72”----------------10---------1----------Ordnance 1, 7” Blast
2 x Supa Kannons-----------------60”-----------------9----------3----------Ordnance 1, 5” Blast
1 x Deff Arsenal--------------------120”----------------9----------3---------Heavy 3D6 + D3 Supa-Rokkits
-------------Supa Rokkits-----------72”-----------------8----------3----------Heavy, One Use, Hits on a 2+

*1 To fire the Solid Shot, place the template anywhere within range and LOS then roll for scatter. The Solid Shot will then skid forward from its landing point directly away from the Gargant 3D6”. Any model under its skid path suffers one strength D hit. Any unit with Power-Fields or Void Shields has them ALL downed if struck by the Solid Shot.
*2 To fire the Chain Shot, place the template and roll 2D6 for scatter. Any model under the template is immediately concussed as per the special rule, in addition to the standard damage. Fields protect against this shots concussive effect.
*3 To use the Krusha Ball. If the Stompa is not otherwise engaged in close combat, the hefty Krusha ball can be swung in a vast sweeping arc of destruction. Nominate a direction (it is convenient to mark this with a Scatter dice) and roll 2D6. This is the number of inches in which the path of devastation travels. Assume the path is 2" wide and measure from directly below the position of your Krusha ball. Any model in its path takes a single destroyer hit, although infantry or jump infantry may take an Initiative test to avoid the blow. On a roll of a double 1 the backswing is too much and the Stompa itself takes a single destroyer hit in addition to any victims within 2" arc. Any terrain touched by the Krusha's arc is removed and replaced with rubble. It’s treated as a normal Titan Close Combat Weapon otherwise.
*4 To fire the Supa Lifta-Droppa, roll to hit an enemy vehicle (not a flier or Super-Heavy). If the target is in range, it is lifted by the weapon’s tractor beam. Roll a scatter die. If a “hit” is scored, the vehicle is dropped on the spot, suffering an exploded result. If an arrow is rolled, the vehicle can be thrown anywhere within 24”of its starting point along the line of the arrow, still suffering an exploded result. If it’s dropped onto non-vehicle unit(s), they each take 2D6 wounds. If it’s dropped onto another vehicle, that vehicle suffers D3 penetrating hits and the dropped vehicle still suffers an exploded result (cannot be dropped on fliers). Models under the dropped vehicle are moved aside as if being Tank-Shocked by the dropped vehicle (except for Super-Heavy vehicles or Gargantuan creatures which are not moved but instead assume they have Tank-Shocked the dropped vehicle. If the model is dropped in impassable terrain, it and any embarked models are destroyed. When resolving the firing of the Supa Lifta-Droppa, ignore Power fields and Void Shields.
*5 To fire the Flame Belcha, place the Hellstorm template so that the narrow end is within 18” of the weapon and the large end is no closer to the weapon than the narrow end. The Flame Belcha is the treated like any other template weapon for determining its hits and wounds.
*6 To determine the Gaze of Mork’s strength, roll 2D6 and add them together. On a roll of an 11 or 12 its strength is D.
---------------------------------------------------------------------------------------------------------------------------------------------------------Special Rules
Effigy: Model is a roaring avatar of Mork (of Gork); all Ork models within 18” are fearless.
Kustom-Mega Force-Field: This marvel of Orkish ingenuity confers a 4++ to all ranged attacks against the Gargant and it extends this 4++ vs ranged to all friendly models within 6” of the Gargant’s Hull.
Grot Riggers: Model has the “It Will Not Die” special rule.
Observation Platform: Commanded by a Nob spotter, the Observation Platform improves the Gargant’s BS skill by 1 (from 2 to 3) while it remains intact.
Repair Krew: During the shooting phase, the Repair Krew may attempt to repair Hull Point damage, up to the models starting maximum. Declare whether you want the krew to repair 1, 2 or 3 Hull Points, roll a die and check your success by this guide. Repairing 1 Hull Point requires a 4+, 2 Hull Points requires a 5+ and repairing 3 Hull Points requires the roll of a 6.
Mountain of Iron: Treat all stomp attacks as strength D.
Towering Inferno of Death: If the Impbusta loses all of its Hull Points, it erupts into great gouts of flame, careening out of control as it continuously breaks down and explodes from within. Each turn after the initial catastrophic damage result, roll 2D6 and a scatter die. Move the Gargant to its new location then roll on the Catastrophic Damage Table again and apply the corresponding result. Repeat this process until the Gargant leaves the board. All normal movement rules apply. The Gargant is no longer a scoring unit, may not fire any weapons, change its facing or engage in any type of melee combat.

Thank you for all your input and advice in advance,
IMPBUSTA!
   
Made in us
Beard Squig




St. Louis, MO

Where I was at 2 weeks ago.
[Thumb - Ready Impbusta Pic.png]

   
 
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