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[2000] - Renegade &Heretics&Knights - 36 Spawns, 12 rapiers, 3 Gallants  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Holy crap these bone headed guys read the new FAQ and tell me all this junk about the Necron HQ dying removes buffs so therefore it affects my Renegade Arch Demagogue not letting my infantry platoons revive on a 2+. I keep explaining to them that when I purchase the Master of the Horde devotion, it allows me to purchase infantry squads of 15 and they then gain the ability to be replaced by an identical squad in reserves on a 5+ independent of the warlord. The Unending Host boosts the 5+ into a 2+. I give them the $100 codex to read and they tell me all this crap that the FW book has so many ambiguities like on going reserves can never out flank.

This list will use zero Unending Host or the Ordance Tyrant because everyone i play all tailor in an assassin or a deep strike or something to kill the warlord turn 1 or 2. They are all convinved that a dead Warlord takes away the all the benefits.

Detachment 1
RH : Purge

Renegade command squad

6x3 Spawns

4x3 rapier laser destroyers, militia training


Detachment 2
RH: Purge
Renegade Command Squad

6x3 Spawns

Detachment 3
Renegade Knight : Forsworn

3 Gallant

   
 
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