I was reading fluff on Imperial Knights (
https://1d4chan.org/wiki/Imperial_Knight#Why_Knights_are_Awesome this one) and came across their duties to sometimes protect agri worlds from raiders like dark eldar and inner corruption like chaos. I never really thought of agri worlds but it made a spark in my head, what if they were an army? Now the models would largely have to be converted or pulled out of the fantas-I mean age of sigmar (

) product range but they would be accurate. Before I get into the nitty gritty for anyone who doesn't know agri worlds are planets in the imperium that are massly used just for food and thus don't really possess any technology outside of medieval times stuff as far as I know. Now, for the main tactica this army would be far from top tier but I think it'd be very cool. Melee and short ranged oriented, lots of cheap poorly equipped bodies to represent the undeveloped peasents, think renegades and heretics. That's the main goal. (You can use those 40 halberdiers and movement tray again!) However, as I don't have the models nor the time to make this I hope you guys can chime in and make units/adjustments.
I'll start.
Elite in the
FOC
Courageous Knight 8 pts a model
Unit size: 5, may include up to 20 more knights
Knight champion is the leader (increase
ld by 1, 5 points more than normal knight, For the King! special rule: must issue and accept challenges)
Ws 4
Bs 3 S 3 T 3 W 1 I 3 A 2
ld 8
Sv 4+
Wargear:
Full Plate: Grants a 4+ armour save.
Kite shield: Improves the owner's armour save by 1 while in combat. (to a maximum of 2+) May never benefit from paired weapons.
CCW
May take a greatsword (s+2
ap 4) upgrade for 1 points a model, but loses
CCW and kite shield.
Knight champion may take a Holy Blade for 5 points, grants rending in combat and rending AND preferred enemy in challenges.
I'm by no means a pro at this, so criticisms, suggestions, and banter welcome
p.s. Perhaps a kingdom system like chapter tactics? Any special rules?