Sqauwky wrote:1st you can't get out of a transport moving 12 inches only 6 and secondly I'm not too sure about the terminators I would replace the shooty terminators with a dual flamer ironclad in a drop pod. typically sternguard with meltas are in drop pods but in a razorback plasma might be more ideal due to range. The assault terminators could stay but I would go for some longer range anti tank either a triple lascannon predator or 4 las cannon
dev squad
The point was not to move 12 then disembark but to move to within 12 inches of the enemy unit. So flat out first turn and then next turn move up 6 or less so im 12 inches away from the enemy squad. Therefore I get rapid fire with tactical doctrine activated as well, then the enemy can move up 6 inches to within reasonable charge distance but to charge they then have to charge through overwatch with tactical doctrine still enabled, as it lasts the full turn, not just my turn.
The main thing I was thinking of the shooty terminators for was to give the assault terminators a bit of firepower backup in case I scatter a bit too far away.
I was contemplating putting a full las devastator squad in but I was thinking at 1000 points I could save the points and with all the melta in the sternguard they can act as a very effective anti armour unit if my opponent brings any while still being very effective against infantry having special issue ammunition.