HQ
Praetor
- Artificer armour
- Paragon blade
- Plasma pistol
- Iron halo
- Digital lasers
- Master of the Legion
- Last of the Serrated Sun
Centurion: Diabolist Consul
- Burning lore
- Tainted weapon
- Melta bombs
- Jump pack
Centurion: Master of Signal
- Artificer armour
- Refractor field
One of these guys has to be either a naked Centurion or a Chaplain to fit the army special rule (the one that makes choosing
HQs difficult). I'd just as soon bring Zardu Layak instead of the Diabolist (he gets you psychic ML2, the ability to summon daemons and the ability to bring Ashen Circle as troops if he's the warlord). If you go that route, I'd change the praetor or Master of Signal to a Chaplain with some nice upgrades and jump pack to help out the Ashen Circle.
ELITES
Cataphractii Terminator Squad
- Power Sword
- Heavy Flamer
Mhara Gal Tainted Dreadnought
- Twin linked lascannon
- Warpfire plasma cannon
- Drop pod
Mortis Pattern Contemptor Dreadnought
- Dual kheres assault cannons
- Cyclone missile launcher
- Drop pod
Contemptor Dreadnought
- Multi-melta
- Drop pod
I'd take that las cannon on the Mhara Gal and put the power fist back on. The plasma cannon is going to get work done on infantry and he mostly wants to be in close combat anyway. I'd probably hold off on Terminators as well, or give them an Anvillus to scoot around in. The Mortis is great, love it. The other Contemptor could use the las cannon from the Mhara Gal and lose the pod to have something on the board shooting at stuff from across the table, or if you want to keep the pod, give it another fist so it can punch all the things. If you don't want to do either, the melta is just fine.
TROOPS
Gal Vorbak Dark Brethren (5)
- 2 meltaguns
- Power weapon (dark martyr)
- Artificer armour (dark martyr)
- Dark Channelling
Legion Tactical Squad (10)
- Combat blade
- Nuncio vox
- Legion vexilla
- Meltagun
- Dark channelling
- Drop pod
Legion Tactical Squad (10)
- Combat blade
- Nuncio vox
- Legion vexilla
- Meltagun
- Heavy Bolter
- Dark channelling
- Drop pod
Legion Recon Squad (5)
- Artificer armour
- Sniper (5)
- Cameleoline (5)
10 Bloodletters of Khorne
This section is just not legal right now. Gal Vorbak can only take one special weapon per 5 dudes and don't have access to Dark Channeling (they already rolled a 6 and got turned into daemons, basically), tactical squads can't have special weapons, recon squad has to be in a pod as per your RoW choice and how are you getting Bloodletters as troops?
As for suggestions to improve this section:
I'd give the Dark Martyr a power fist instead of power sword (he's got T5, 2 wounds, artificer armor and a daemon save to keep alive long enough to swing back with his S10 power fist attacks).
The Legion Tactical squads (minus special weapons) are good.
WB don't need vexillas because our morale on
3d6 pick the lowest is an awesome rule, so you can save points by dropping those. Once on the table, the nuncio vox will absolutely help the incoming pods, so I like those. Dark Channeling is a bit risky, but if you like it then you should keep it.
Recon Squad needs a pod as per the RoW (if it can take a rhino transport, it needs to take a pod). I'd just as soon leave them at home since they're not going to add much to the army anyway. Maybe try to find some points for a support squad.
How did bloodletters get here?
FAST ATTACK
Ashen Circle (5)
- 5 power axes
Legion Seeker Squad (10)
- 5 Combi plasma
- 5 Combi meltas
- Drop pod
I like it. As I mentioned earlier, if you bring Zardu Layak and make him the warlord then your Ashen Circle can count as a Troops choice!
I assume the Master of Signal was going to accompany the seeker squad?
HEAVY SUPPORT
Legion Heavy Support Squad (10)
- 5 Missile launchers
- Augury scanner
- Drop pod
I'm not super sold on this. There are better heavy support choices for this RoW. Personally, I grabbed two predators with heavy conversion beamers so I could have something on the table to put pressure down where I needed it before my pods come down.