Thanks 10penceman
New stuff is addressed in our recent update here:
http://www.dakkadakka.com/dakkaforum/posts/list/690151.page
We are working on a lot of stuff, but it is very slow progress working in plastic.
Our next models (the expansion sprue based ones) will be out fairly soon - we are just waiting on a few more back from the painters and finishing the unit cards and then we are ready to go with them.
We have no intention of working in metal. We might do the odd bit of resin to pad gaps in the release schedule due to how long plastic takes, but every core model, basic part, etc will be good old fashioned plastic.
A full Angel army is in the works
We have thought about making a spaceship game, and have a lot of concept art shelved for it, but there are so many good spaceship games out there now that we did not want to be yet another game in a crowded market, and more importantly are not big enough to focus on two ranges just yet, so want to make sure Maelstrom's Edge grows and improves first.
Tanks are probably a long way out as the rules are more focused around fast skirmishes, and adding tanks would force a larger table to be required. We do have rules for vehicles and smaller vehicles are pencilled in to the release schedule, but wont be for a few years yet.
The shadows from
B5 did not influence them at all actually.
You can see a range of colour schemes on the Comm Guild facebook group:
https://www.facebook.com/groups/MaelstromsEdge/
and feel free to share your favourites too!
Thanks for the kind words and we hope you enjoy Maelstrom's Edge.