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Phoenix Point- X-Comesque game being developed by Jullion Gollop and it sounds extremely interesting  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Battlefortress Driver with Krusha Wheel





Brum

Jullian Gollop made the original X-Com and he appears to be going back to his roots.

This preview sounds really interesting.

Basically turn based tactical combat (completely procedurally generated content, including enemies who will learn and react to your tactics) with an in depth strategic layer featuring a slowly growing enemy force and various distinct human factions with their own agenda's, goals and even tech trees....

The X-Com remakes were good games although they were pretty shallow, especially the strategic layer. This sounds like it will be an X-COM remake done right.

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Made in us
Fireknife Shas'el




The random enemies sounds like a cool bit.
   
Made in us
Heroic Senior Officer





Western Kentucky

Im very pysched about it. Ive played a couple of his post X-Com games and theyre all interesting, but none quite scratch the same itch. Of course, he's rarely had 100% control of post X-COM projects.

The fact that he has control this time, AND its meant to go back to the roots of the geoscape/tactical gameplay has me super excited. The fact that he refused to phone it in as an "X-COM 2" with regular aliens is a good sign too

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Made in gb
Battlefortress Driver with Krusha Wheel





Brum

This is by far the game that I am most looking forward to.

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Made in ca
Fixture of Dakka




Kamloops, BC

 Silent Puffin? wrote:
Jullian Gollop made the original X-Com and he appears to be going back to his roots.

This preview sounds really interesting.

Basically turn based tactical combat (completely procedurally generated content, including enemies who will learn and react to your tactics) with an in depth strategic layer featuring a slowly growing enemy force and various distinct human factions with their own agenda's, goals and even tech trees....

The X-Com remakes were good games although they were pretty shallow, especially the strategic layer. This sounds like it will be an X-COM remake done right.


There's a lot of ways to describe the new X-COM but shallow isn't one that I wold describe it as.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Cheesecat wrote:

There's a lot of ways to describe the new X-COM but shallow isn't one that I wold describe it as.


Yet I do, the strategic layer is basically an afterthought. This game however seems to take it very seriously.

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I don't like the monster designs. I'd prefer a lot more body horror or a lot less.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Silent Puffin? wrote:
 Cheesecat wrote:

There's a lot of ways to describe the new X-COM but shallow isn't one that I wold describe it as.


Yet I do, the strategic layer is basically an afterthought. This game however seems to take it very seriously.


Okay, I can see where one could argue that on the strategic level ("afterthought" I think is somewhat extreme but it certainly is not as fleshed out as other aspects) but definitely not on the tactics side of things.
   
Made in us
Pyromaniac Hellhound Pilot





I don't know that you could call the strategic layer an afterthought. It's definitely got a 'tech up' feel to it, but teching up is a big part of XCOM.

The air game, on the other hand...

So this looks really cool! Bit of XCOM, bit of Dead Space, bit of Lovecraft. I'm loving the monster designs and the implications of having to deal with different human factions! Enemies learning and adapting to tactics sounds neat, too.

   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

It's alive!

We sort of. There still isn't much of the way of actual information but at least its still in development, I was getting a bit worried by the complete lack of any information for almost a year.

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