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![[Post New]](/s/i/i.gif) 2016/07/09 15:21:59
Subject: [2000] - Orks - Ghaz and friends
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Stealthy Space Wolves Scout
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Casual fun list. What do you think. Thought about taking out a warboss for Lootas. But this would be fun. I have all the manz and ghaz but some of the others , such as grotsnik, are proxy. Just not painted yet.
Ghaz list 2k
Council of the waaagh
Ghaz 225 (wagh every turn 2++w/1st)
Grotsnik 160 (FNP, rampage, fearless)
2x Mega warbosses 200 (R+C/ghaz)
Big Mek KFF Eavy armor 89
3x Nobz, boss nob pk, Big choppa waaagh banner, kombi skorcha 126
Trukk 30
Council cost 830pts
Great waaagh detachment
Hq
War boss 60
Mega armor 40
Da supa cybork 50 150pts
War boss 60
Mega armor 40
Big boss pole 20 120pts
Troops
10x grots and runtherd 35pts
10x grots and runtherd 35pts
Elites
3x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 165pts
3x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 165pts
3x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 165pts
3x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 165pts
3x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 165pts
1995pts
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This message was edited 2 times. Last update was at 2016/07/09 15:24:08
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![[Post New]](/s/i/i.gif) 2016/07/09 17:11:31
Subject: [2000] - Orks - Ghaz and friends
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Guarding Guardian
Coventry
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Couldn't you take the meganobz as a bully boyz formation? they would gain fearless which is always good for orks. But they'd have to be 3 units of 5.
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Eldar 2000
Harlequin 2000
GSC 2000
Raven Guard 5000
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![[Post New]](/s/i/i.gif) 2016/07/11 15:34:42
Subject: Re:[2000] - Orks - Ghaz and friends
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Stealthy Space Wolves Scout
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I absolutely could. The big boss pole confers fearless to single unit, which obviously isn't as good, but the main reason I did it this way was for more mobility/maneuverability . Only way to tell if this one is at all viable for casual play is by trying it. I don't have to win but it needs to be fun.
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This message was edited 1 time. Last update was at 2016/07/11 15:35:18
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![[Post New]](/s/i/i.gif) 2016/07/11 15:42:22
Subject: [2000] - Orks - Ghaz and friends
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Krazed Killa Kan
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I could definitely take bully boyz over 3 smaller squads of MANZ. It's a pretty fantastic formation.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/07/11 16:48:14
Subject: [2000] - Orks - Ghaz and friends
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Longtime Dakkanaut
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Take bully boyz drop the bigbosspole and take the Lukky stick instead. Your bullyboyz squad is now ws7.
Instead of the other 2 trukks since you only need 3 for bully boyz take deffkoptas.
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![[Post New]](/s/i/i.gif) 2016/07/12 02:59:58
Subject: Re:[2000] - Orks - Ghaz and friends
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Stealthy Space Wolves Scout
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You know . I forgot that the updated supplement allows you to take relics from the supplement and the codex.
How's this look?
Ghaz list 2k 2.0
Council of the waaagh formation
Ghaz 225 (wagh every turn 2++w/1st)
Grotsnik 160 (FNP, rampage, fearless)
2x Mega warbosses 200 (R+C/ghaz)
Big Mek KFF Eavy armor 89
3x Nobz, boss nob pk, Big choppa waaagh banner, kombi skorcha 126
Trukk 30
Council cost 830pts
Great waaagh detachment
Hq
War boss
Mega armor
Da supa cybork
Da lucky stick 175pts
War boss
Gazbag's blitzbike 95pts
Troops
10x grots and runtherd 35pts
10x grots and runtherd 35pts
Fast attack
3 deffkoptas tl rokkits 90
(attach biker boss)
Bully boyz formation
5x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 245pts
5x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 245pts
5x meganobz 1 pair kill saws , kombi skorcha trukk 30 big shoota
- 245pts
1995pts
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This message was edited 2 times. Last update was at 2016/07/12 03:01:50
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![[Post New]](/s/i/i.gif) 2016/07/12 12:25:26
Subject: [2000] - Orks - Ghaz and friends
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Longtime Dakkanaut
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Looks fine however I'm not sure you realize this isn't a list consisting of "forces of the great waaagh" aka orkrion where ghaz has 2++ the entire game.
Instead this is 3 detachment lost containing bullyboys, council of waagh and the original great waaagh detschment. There is nothing wrong with that though since the forces of the great waaagh has issues with overly costly and cumbersome core detachments that make building decent lists hard to accomplish.
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![[Post New]](/s/i/i.gif) 2016/07/12 17:12:59
Subject: [2000] - Orks - Ghaz and friends
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Fully-charged Electropriest
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That list is all meat and no potatoes, you've spent about 940 points on HQ units and loaded up all your scary units in AV10 transports. Three units of 5 Lootas (or similar shooting ability) will wreck your transports in two turns and leave you in the middle of nowhere moving 6" a turn until the game ends.
The Council is expensive, there's no avoiding that, but the price is most worth paying when you take the full Great Waaagh!-band Detachment so you can Waaagh! every turn and Ghazghkull gets his 2++ all game. Without the benefits from that detachment I don't think the Council is worth much. As it stands you can only Waaagh! once per game.
The new supplement allows you to take relics from the codex and Waaagh! Ghazghkull but the old version of the supplement (which the Great Waaagh! Detachment is from) only allows you to take supplement relics and not codex relics. Unless your opponent is letting you use the old book's detachments with the new book's rules you've got an illegal list.
For the Council itself I recommend you swap the Trukk for a Battlewagon, lose the power klaw, big choppa and kombi-skorcha on the Nobz; equip the Big Mek with the Mega Force Field instead of the KFF and give one of the Mega Armour Warbosses Da Lucky Stikk - keep this guy closest to Ghazghkull at all times, Ghaz tanks all the AP2 for the unit and using Look Out Sir! you tank all the AP3 or higher attacks with the MA Warboss. If you want to keep the Bully Boyz formation (probably a bad idea) then you need to stick them and the Council in Battlewagon's to make sure they get where they need to be and just say "whatever" to the idea of a balanced list while you pray for a kill points based mission. If you want a more balanced list then cut the Bully Boyz and add the Waaagh!-band formation (6 units of Boyz, a unit of Nobz etc) and out them in Trukks with as many PKs as you can afford, big choppa will do if necessary. Then sprinkle with minimum units of Tankbustas in Trukks until you run out of points.
A couple of other points: if you want to take a HQ on the Blitzbike to add some anti-MEQ oomph to Deffkoptas then just use a Big Mek instead of a Warboss because it's cheaper - Warbosses are for S10 PK's and Ld9 not for shooting stuff. A Warboss with da Lucky Stikk doesn't add much to a unit of Bully Boyz Meganobz - going from WS5 to WS6 generally doesn't mean a lot and a re-rollable 2+ save isn't so impressive in a unit that already has 2+ saves everywhere. I think Trukks are always better with rokkit and not big shootas, Orks have a ton of low strength attacks already and a few extra S8 AP3 shots are always useful, though entirely unreliable.
Good luck with your game mate and let us know how you fare
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![[Post New]](/s/i/i.gif) 2016/07/12 20:20:18
Subject: [2000] - Orks - Ghaz and friends
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Longtime Dakkanaut
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To echo what the above poster said ghaz council in an orkurion is also best because he makes everyone fearless as well as the 2++ each turn and the move run charge with mega nobs in ghaz unit.
The good news is at 2k+ points that's probably the best way to build an orkurion and you really don't need bullyboys formstion since all mega nobs in the army will be fearless regardless (you do lose +1 ws and fear). You dont gain a lot going from ws5 to ws6 however ghaz unit is basically entirely ws8-9 which is ridiculous and makes anyone you fight who is ws3-4 sad cause they now need 5+ to wound in combat. I can't tell you how many people are caught off guard by that when they face the ghaz council in combat with thier wolf star or something similar and then realize they will only hit 1 out of 3 atks. Ghaz also easily challengers out thier best melee character as well.
Contrary to the above poster I don't recommend a battle wagon for anyone outside the ghaz council which should be on a killkannon battlewagon. An AV 14 vehicle with a 4++ invul save is insanely hard to kill.
I'm a big fan of gunwagons the Av13 vehicles are nearly as hard to kill as battlewagons and significantly cheaper or use looted wagons with kill kannons. They are almost as easy to kill as trukks but at least come loaded with a tank weapon that's always useful and it's cheap. It's basically a choice of durable transports or threat saturation and 24" str7 ap3 ordinance and large blast is a threat to most armies. However sometimes points are tight and trukks are the cheapest transport in game. Which is why in the orkurion you basically need to take trukks instead for 5 boys squads w nob and PK. (My 6th squad I use to screen my trukks the first turn for a 5+ cover save. Trukks are still small enough that several Ork boys obscure line of sight.
Here is a link to someone who has used the orkurion in several ITC tournaments. He shows the problems with it and its benefits well. The ghaz council is basically unkillable. He lost it once in 10 games and only because someone's knight got lucky and survived and rolled several 6s on multiple stomps and cleared off all ghazskull Look out sir bodies. The people that learned to beat the list played smart and either tied up ghaz council with sacrificial units while they killed everything else or they ignored ghaz council, killed everything else and played to the mission. In order to succeed with the council you need to make the core into a durable threat which is hard to do even with 60+ fearless boys. Especially at 1850. You will have better luck at 2k+ points even if that's only just pk nobs in trukks.
http://www.da40korks.com/?m=1
Saying all that the orkurion is fun to play because ghaz is the beatstick he should be even if it's just a mono build Death Star that only wins 50% of the time.
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This message was edited 5 times. Last update was at 2016/07/12 20:50:00
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![[Post New]](/s/i/i.gif) 2016/07/16 13:34:35
Subject: Re:[2000] - Orks - Ghaz and friends
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Stealthy Space Wolves Scout
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All valid points and thank you for the responses. I have recently tested each of these formations in various point games, as well as the deffkopta/ biker boss mob, and there all done well in casual play. I will probably remove part of it and place Lootas in here for fire support. I read the blog that the above poster linked in his response. It seemed like the author did not have the best of luck in competitive play in his recent posts about the decurion in itc play. He wrote that when he did well he did really well but when he did poorly it was a crushing defeat. I'm not playing competitive but I still feel that the core units needed to take the "decurion" are too much of a tax. I've used the council as a formation and it did really well even without ghaz having a permanent 2++. The bully boys would be fearless anyway. Also someone commented about the trucks. I've not had issues thus far with anyone destroying my trukks early. I literally either hide the truck behind a building turn 1 and then move and flat out turn two of warrented or I flat out turn 1 and play the odds. My Manz don't feel the trukks exploding anyway. If it even explodes, have only seen it twice so far. I've only played about 6 or 7 games in 7th Ed so far so I haven't run into any cheese players yet I'm about 50/50 for losses and it's from losing on points. Most games I almost table my opponents. And my losses were close games. Lost one game by 2 points because my opponent got a d3 ob points in maelstrom last turn.
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This message was edited 1 time. Last update was at 2016/07/16 13:35:55
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