This is my first battle rep. Well, not exactly a battle rep.
Today I took a participation in Agram Arena 2016, Warhammer
40K tournament, held in Zagreb, Croatia. Tournament listed more than 15 players from Croatia and neighbour countries, some of them playing for fun and some of them playtesting their
ETC lists.
This two day, five round tournament used the
ETC rules and regulations, which in summary looks like this:
1850 points in no more than 2 battle forged and/or formation detachments from books that came out before May 2016.
I came in with my FSE Dawn Blade contingent, consisting of Retaliation Cadre as core and Drone Network / Ranged Support Cadre as my auxiliaries choices.
Deep Striking on Turn 2, more than 30 marker lights sources and EarlyWarningOverride (Interceptor) are the key points of my army. Below is the picture of my Army, ready to depart for the tournament.
GAME 1
Mission:
EW - Big Guns Never Tire / MoW - Tactical Escalation
Random pairup - Tau Vs. Blue Oyster Cult (Ravenwing Psychic DeathStar)
A New Classic - One MEGA unit, that rides on bikes (most of them) and rolls a lot of dice in Psychic phase. I played against these lists before and I positioned myself so that my opponent has to choose how and what to chase. He stretched his forces quickly, making himself vulnerable to everything that came in My Turn 2. I was feeding him units to eat, while dragging him across the board. However, I lost My turn 3 because one crisis suit that passed its leadership test and stayed in
CC.
The bikes approached once again and slaughter continued. And it ended at the end of Turn 4, with 16-4 for my opponent. As he was rolling psychic dice during turns, I checked other tables and spotted a Tau Player, having tough time against Eldar. I tought how funny it would be if I play against another Tau. Ah, what a silly thought.
GAME 2
Mission:
EW - Crusade / MoW - Cleanse And Control
Tau Vs. Tau (
CAD + Riptide Wing)
After my opponent started his first turn, I made a huge mistake. I had a game plan, which I didn't follow. Minutes later, everything that could go wrong went wrong. I failed my shooting like I had BS1, failed my saves like I was hitting 6+ and pushed my troops forward, just so Riptide Wing and IonHeads can eat them. On top of them, my opponent played well, using his shooting to the max and at the end of Opponent Turn 2, none of my Auxiliary units was on the table. I was ready to hand the game.
I deep striked and my enemy managed to 'large blast' my entire MissileSide unit. That is when I handed the game officially. He wiped almost everything that came via Deep Strike. Tough one for me, that had a sudden change of feel.
My opponent, after the game, told me how my list is illegal, due to the fact that FSE should not have access to C&C node, Multi Spectrum Sensor Suite and Iridium Armour. I'm glad I handed that game. I used the time to rest a bit, eat and scout some other games still in progress.
GAME 3
Mission:
EW - The Emperor's Will / MoW - Contact Lost
Tau Vs. Imperial Guard (10 tanks and few bib blobs of guardsmen and conscripts)
Yup, the guys you see in the picture above got to play against me. Or other way around. Anyway, one thing I learned is that I love tanks. My 4x4 Fusion Blasters will open anything that is on the map, and with Dawn Of War Deployment, this was an easy task.
I had an upper hand during this game and gave my opponent few easy kill points at the toward the end of the game. Anyway, I scored a lot of objectives in this 5 turn game and came up with 16-4 win for me.
GAME 4
Mission:
EW - The Relic / MoW - Spoils of War
Tau Vs. Eldar/Tau (WraightKnight and Skatterbikes + Riptide wing)
This was a no-go since turn one. I tried to apply what I learned yesterday from my previous Riptide Wing encounter, but did not present any success.
Same thing that happened yesterday happened today. By opponent Turn two, I had nothing on the board. And It was painful. I jumped with my Turn2 wave, but few of them scattered and it was an easy task for my opponent who won this round. 20-0.
GAME 5
Mission:
EW - The Scouring / MoW - Deadlock
Tau Vs. Adepta Sororitas/Cult Mechanicus
Strong list, with my opponent being a better player then me. I put some resistance forward, but that S10AP1 Exorcist was just too damn far from me to destroy it.
Another loss for the Tau empire, but I stood my ground. It was a good game. Both sides presented their advantages and their disadvantages.