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Made in gb
Pewling Menial





Hey guys, the questions in the title!

I find once I get Ironbreakers onto a point, there is very little that will shift them.

But as dwarves we're constantly outpaced. Our fantastic ranged weaponry helps to cover flanks but sometimes it's not enough.

I know we have Gyros but I'm interested to hear how you guys deal with capturing objectives and dealing with pesky cavalry and fliers!

I am a fairly crap/new Duradin player so perhaps the answer is obvious and I'm missing it.

Also I'm talking PURE Duradin dwarves!
   
Made in us
Roarin' Runtherd





Miners combined with Bugman and quarrelers.
   
Made in us
Longtime Dakkanaut





Gyro's are actually terrible fighter's in AoS, but their point cost, and crazy speed makes them amazing late-game objective grabbers. That's the thing... expect Dwarves to win in the late game. You'll tend to "grind" better than most armies, and as you say, its half the game before your foot-sloggers get to objectives... but once you contest/hold those, the game tends to swing dramatically.

Have cannons/shooting clear off other less defended objectively, and then Gyro's can grab them easily.

In essence, grind on the middle, and make it ugly/resource intensive for your opponent, then own the sides. Oh no! They have something zippy and weak like cavalry holding a flank objective? Blow it off the table. :-p



Automatically Appended Next Post:
Edit: And yes, Quarrelers tend to be mediocre on their own... but as Bugman's rangers? WOW. They will usually throw an opponents strategy out the window, force them to make poor choices, or will ninja-grab a late-game, barely defended objective in your opponent's back-field.

This message was edited 1 time. Last update was at 2016/08/04 17:05:19


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Member of a Lodge? I Can't Say




'Murica! (again)

I'm a looooooooooong-time dwarf/duardin player but I confess I don't know exactly what kiting means in this instance.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Evasive Eshin Assassin






kiting is just essentially leading a slower army around without ever letting them catch you while shooting them.
   
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Member of a Lodge? I Can't Say




'Murica! (again)

 usernamesareannoying wrote:
kiting is just essentially leading a slower army around without ever letting them catch you while shooting them.

Thanks. Can't believe I've never heard that term before, especially when I've been the victim of it in 8th ed. several times.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in gb
Pewling Menial





Yeah I think the term kiting was born from PC strategy games but it applies on the table-top too!

Thanks for the tips, really dig the Bugman strat.

VeteranNoob - How did you play around it in 8th? I think dwarves are a faction who need to just buckle down and churn up the board with cover from artillery. When the ironbreakers DO make it to a point it's so bloody hard to shift them, especially with ranged backup or buffs from heroes.
   
Made in us
Longtime Dakkanaut





RoboDragon wrote:
Yeah I think the term kiting was born from PC strategy games but it applies on the table-top too!

Thanks for the tips, really dig the Bugman strat.

VeteranNoob - How did you play around it in 8th? I think dwarves are a faction who need to just buckle down and churn up the board with cover from artillery. When the ironbreakers DO make it to a point it's so bloody hard to shift them, especially with ranged backup or buffs from heroes.


On that later point... Thorek Ironbrow has a huge ranged, guaranteed mystic shield which is terrific for that long walk up table. 3+ re-rollable saves, ignoring rend -1, is TOUGH to crack.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Pewling Menial





NewTruthNeomaxim wrote:

On that later point... Thorek Ironbrow has a huge ranged, guaranteed mystic shield which is terrific for that long walk up table. 3+ re-rollable saves, ignoring rend -1, is TOUGH to crack.


Yeah dude Ironbreakers + Thorek is one of my favourite things in the game. It takes a ridiculous amount of force to shift them.

I'm just praying the Dwarf rumours are true and a new release is coming.. Our very own battletome with Dwarven weapons, abilities and spells.
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

RoboDragon wrote:
Yeah I think the term kiting was born from PC strategy games but it applies on the table-top too!

Thanks for the tips, really dig the Bugman strat.

VeteranNoob - How did you play around it in 8th? I think dwarves are a faction who need to just buckle down and churn up the board with cover from artillery. When the ironbreakers DO make it to a point it's so bloody hard to shift them, especially with ranged backup or buffs from heroes.

Gunlines are boring as sin for me to play as and against. My dwarfs move forward and once 8th gave us multiple vanguard runes I was charging by turn 2 to propel those dwarf track teams across the board. I don't see how defensive play is fun, but that's just me.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Longtime Dakkanaut





RoboDragon wrote:
NewTruthNeomaxim wrote:

On that later point... Thorek Ironbrow has a huge ranged, guaranteed mystic shield which is terrific for that long walk up table. 3+ re-rollable saves, ignoring rend -1, is TOUGH to crack.


Yeah dude Ironbreakers + Thorek is one of my favourite things in the game. It takes a ridiculous amount of force to shift them.

I'm just praying the Dwarf rumours are true and a new release is coming.. Our very own battletome with Dwarven weapons, abilities and spells.


I actually stumbled onto Thorek when buying Duardin for AoS, and bought him only because I snagged an Ebay auction for peanuts and wanted to paint him. In practice though? Wow. A guaranteed Mystic Shield at huge range, at the very least... and some other more situational options are just amazing.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Fresh-Faced New User




As an outsider looking in, it is my firm belief the answer lies with more guns.
   
Made in us
Longtime Dakkanaut





basically you cant go wrong with more guns and cannons. enough vigorous application of bullets resolves alot of problems.
   
Made in us
Longtime Dakkanaut





They're Dwarves... guns are always the answer.

That said, don't neglect to buy at LEAST one Gyrocopter. You need something to take objectives, and they're a cheap, and VERY fast unit to do so.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





NewTruthNeomaxim wrote:
They're Dwarves... guns are always the answer.

That said, don't neglect to buy at LEAST one Gyrocopter. You need something to take objectives, and they're a cheap, and VERY fast unit to do so.


yeah, thats what I use my roflcopter for,. last minute saves
   
 
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