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So I have a 1750 tank shock event coming up and I got my first game in (Ever, with space marines) against Eldar last night and got trounced but at least held my own for the most part, at least until the fire dragon squads walked into range. So I wanted to get some information if possible on thoughts and improvements. Now the list is mostly fluffy based, but I still went with the Flameblade formation, so keep that in mind. Also, i got to thinking, and the whole point of the Tank Shock event is about your one main Vehicle/Monstrous creature. So even if I have to rebuild the army, an Imperial Knight seems like a good upgrade? I dont know how many people played in this event, but we started out with a single vehicle/MC and as the games get bigger, they tended too as well. Seems an IK would be the pen ultimate "evolution" for a final battle? Forgeworld models are allowed, and a dual cyclonic melta lance leviathan dread also sounds good...
• (Core) Formation – Battle Demi-Company
o Captain – Vulkan He’stan
o 2 Tactical Squads (4 Space Marines, 1 Sergeant)
Flamer
Combi-Flamer
Drop Pod
o 1 Tactical Squad (4 Space Marines, 1 Sergeant)
Melta gun
Combi-Melta
o 1 Land Speeder
2 Multi-Melta
o 1 Devastator Squad (4 Space Marines, 1 Sergeant)
4 Multi-Melta
Drop Pod
o Ironclad Dreadnought
Power Fist w/ Heavy Flamer
Seismic Hammer w/ Melta Gun
Drop Pod
• (Command) Formation – Librarius Conclave
o 1 Librarian
Pyromancy – Mastery Level 1
Auspex
Master Crafted Force Maul
The Tome of Vel’Cona (Angels of Death, Salamander Relic)
o 2 Librarians
Pyromancy – Mastery Level 1
Master Crafted Force Maul
• (Auxiliary) Formation – 1st Company Task Force
o 2 Sternguard Veteran Squad (4 Veterans, 1 Veteran Sergeant)
2 Combi-Flamer
2 Heavy Flamer
Master Crafted Power Maul
Drop Pod
o 1 Sternguard Veteran Squad (4 Veterans, 1 Veteran Sergeant)
3 Combi-Melta
2 Melta gun
Master Crafted Power Maul
Drop Pod
*EDIT: Edited mostly for structure reasons.
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