Switch Theme:

40k battle scenarios for 3 players?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Me and two other friends would like to have a large scale game together but I can't find any custom scenarios for 3 players and we don't just want to play a kill game or basic objective game.

I will be taking daemons and the others guard and orks.

So far we have come up with a scenario where the guard player holds a relic, then myself and the ork player will attempt to sieze the relic and skedaddle.

Anyone have any better ideas or improvements?

This message was edited 1 time. Last update was at 2016/08/10 22:12:52


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in nz
Sneaky Kommando





wellington

two play a mission like table quarters , third has secret agenda to kill x y or z units from other players or hold a random quarter etc.. .. but you don't know( don't tell) who's doing what...untill the end
easy simple

14,000pts ish
/ 2500pts ish
4500pts ish
/marine 8500pts ish

ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK

 
   
Made in us
Lesser Daemon of Chaos




New England

When I play 3 person games it's usually 2 vs 1 (though that would be hard fluff wise with your armies unless you get creative)

But- on occasion we make up our own custom scenarios- thing is we usually recognize holes in the rules as we're playing and are making rulings during the game- not a huge problem because the dudes I play with are all good friends and we're usually playing over some beers and just playing "for the epic" battles rather than to win.

I'm pretty sure that either the "curse of the wulfen" or one of the "new" CSM supplements has scenarios for 3 players (can't remember which) - might need some adapting for your armies- but you could get ideas there.
   
Made in us
Fixture of Dakka





My group usually goes for 2v1 rather than 1v1v1. The reason being that it's all too easy for two players to gang up on the third or for the rolls against the third player to go south early on and then that guy is basically out of luck for the rest of the game.

If you want to go big, I suggest either doing a 2v1 or else arranging multiple tables in such a way as to make it difficult for two players to gang up on the third (assuming you're going for apocolypse sized conflicts).

Alternatively, try doing something like zone mortalis. The walls will make it harder to gang up on one guy, and the smaller game size will balance out the fact that you have three players instead of two.

Also, keeping the same turn order in a 3-way can cause problems. For instance, the last guy to go will likely get shot up/assaulted twice before getting to take his own turn (assuming the other two players are distributing their offense evenly among both opponents.) Consider rolling for turn order at the start of each game turn. So for instance, turn 1's roll off might result in the turn order going player A, player B, player C. Then, before the start of game turn 2, you roll again and determine that it will now go player C, player A, player B.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
Forum Index » 40K General Discussion
Go to: