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![[Post New]](/s/i/i.gif) 2016/08/11 22:35:10
Subject: Infernal tetrad load out opinions
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Regular Dakkanaut
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Hey all, running a few 1k games with friends coming up and was going to run the infernal tetrad. So I was wondering what everyone would load their princes out as? At the moment it looks like this.
All princes have warp forged armour and flight
Slaanesh prince with lesser reward for etherblade
Nurgles prince with lesser reward for etherblade and psyker lvl 1
Khorne demon with lesser reward for axe of khorne
Tzeetch prince - lesser reward for etherblade and psyker lvl 2
Maybe swap the psyker lvls around and maybe the nurgle etherblade for the poison template? I would obviously like to add more in but this comes to exactly 1k so I'm a bit limited
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This message was edited 2 times. Last update was at 2016/08/11 22:37:32
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![[Post New]](/s/i/i.gif) 2016/08/12 02:26:20
Subject: Infernal tetrad load out opinions
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Trustworthy Shas'vre
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1k points is very low to try the Tetrad. The typical loadout comes to ~1400pts.
Daemon Princes are very squishy. One prince at T6 W4 Sv3+/5++ doesn't last long to many unit's firepower, and the rest fall even quicker. You have 16 wounds in your army at best. A key part of keeping the Tetrad alive is having the Exalted Rewards for durability & combat punch, Helforged Artefacts for durability; and psychic powers for durability. I think you'd probably have better success using 2-3 properly kitted princes in a CAD rather than 4 gimped versions.
If you do want to continue with it,
First point is that the Etherblade is useless on Daemon Princes. They all have AP2 anyway for being Monstrous Creatures.
The Tzeentch prince
Khorne prince should take Armour of Scorn instead of normal armor. +10pts gives him +1 toughness. +10pts.
He should drop the Axe though. Give the extra points to Nurgle to upgrade his weapon. -10pts.
Nurgle prince should drop his Armour. He has a 2+ Jink save in the open thanks to Shrouding. -20pts.
Nurgle should upgrade his weapon to a Greater Reward for the Balesword. Instead of instant Death on 6's from Khorne, you now have instant death on everything, and most likely wounding on 2's with re-rolls. +10pts
Slaanesh prince should take Souleater instead of Etherblade. This lets him regain wounds in combat. +5pts.
Tzeentch should take Impossible Robe rather than armour. This gives him a 3++ invulnerable that can be increased to 2++ rerolled with the right warlord trait or psychic powers. +5pts. He should take the Staff of Change instead of an Etherblade- it bumps him to S8/9 in the Tetrad which is pretty cool.He should also give one mastery level to the Slaanesh prince. This gives you more flexibility in powers, and to be honest Tzeentch probably benefits the least from psychic powers in this force as he already has S8 & 3++ save.
So it becomes:
Daemon Prince; Khorne; Wings; Armour of Scorn
Daemon Prince; Nurgle; Wings; Mastery Level 1; Greater Reward (Balesword)
Daemon Prince; Tzeentch; Wings; Mastery Level 1; Impossible Robes; Lesser Reward (Staff of Change)
Daemon Prince; Slaanesh; Wings; Armour; Mastery Level 1; Souleater
You should use Tzeentch as your Warlord, and roll your powers from either Telepathy (looking for Shrouding or Invisiblity, or swap for Shriek), Biomancy (looking for Iron Arm, Warp Speed or Endurance) or Malefic (looking for Incursion or Cursed Earth, or swap for Summoning).
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![[Post New]](/s/i/i.gif) 2016/08/12 06:17:23
Subject: Re:Infernal tetrad load out opinions
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Fresh-Faced New User
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I think trasvi makes some good point. What I personally would do is dropping the mastery levels. I think the number of warp charges is too low and spend the points in more greater rewards.
My list is something like this:
Daemon Prince of Khorne [Armour of Scorn, D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Daemonic Flight]
Daemon Prince of Nurgle [2x D6 Greater Daemonic Reward, Daemonic Flight]
Daemon Prince of Slaanesh [D6 Greater Daemonic Reward, Daemonic Flight, Warp-forged Armour]
Daemon Prince of Tzeentch [D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Daemonic Flight, The Impossible Robe, Warlord]
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This message was edited 1 time. Last update was at 2016/08/12 06:18:14
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![[Post New]](/s/i/i.gif) 2016/08/12 15:23:25
Subject: Infernal tetrad load out opinions
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Powerful Phoenix Lord
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Man, Tetrad at 1K is tough. 1250 could work, but 1K? As has been said, KP needs Armour of Scorn, TzP needs Robes & Staff, NP needs 1 Greater reward for possible Balesword**. Those are the bar-none MUST haves, plus wings and armour of course After that it's a matter of what you want most: Durability from greater rewards, or psychic powers. While rewards are a must in larger games, I am of the camp that at least 1ML per prince is needed. This is because of the Tz WL traits, 3 of which deal with psychic powers. If you don't have MLs on the princes, half of the Tz traits become worthless Also at 1K summoning units has more weight, since almost any unit you summon will add 10% of you points total and add another unit that the enemy cannot ignore. **I noted 'possible' Balesword because at 1K there might not be an ideal target for Instant Death, so always roll the reward and judge what you need per game. -
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This message was edited 5 times. Last update was at 2016/08/12 15:32:54
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![[Post New]](/s/i/i.gif) 2016/08/12 16:11:06
Subject: Infernal tetrad load out opinions
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Automated Rubric Marine of Tzeentch
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I would go without psyker levels at all, the greater rewards are needed for durability at 1k. Don't use the Tzeentch Warlord Traits (because no psykers). I would say Nurgle or Slaanesh, personal preference on Nurgle.
My 1k list is similar to Khornegod's, except I don't have any lesser rewards, fishing for more durability from the greaters. I also took flight away from Khorne for a game, loading more rewards on. It reduced his mobility by a large margin, but made the others harder to remove with more rewards. Honestly the mobility would have been better though. Mostly play the no-psyker list with a charge-their-lines mindset. If maelstrom, try to get what you can, but my tetrad games come down to luck for maelstrom points. The less units they have, though, the harder it is for them to score points
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