Switch Theme:

2900 (Necron vs. Space Wolves)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Discriminating Deathmark Assassin





Out of my Mind

2900 Necron (me) vs. Space Wolves
The 'Relic' mission, Dawn of War Deployment, No Night Fight
Space Wolves Deploy First.

Here is the Necron List:
Spoiler:
Reclamation Legion
Zahndrekh
20 Warriors
20 Warriors
20 Warriors
15 Warriors w/Nightscythe
15 Warriors w/Nightscythe
10 Immortals (T)
10 Immortals (T)
10 Immortals (T)
5 Tomb Blades (SV,N,PB)
5 Tomb Blades (SV,N,PB)
Auxiliary
20 Flayed Ones
Auxiliary
20 Flayed Ones
I don't have a copy of the Space Wolf list, roughly:
Spoiler:

Krom, Harald, Logan w/Stormrider, Ulrik, and a Wolf Lord
Murderfang
3 Grey Hunter Squads
1 Blood Claws
1 Long Fang
1 Scouts w/Snipers
1 Wolf Guard (armed to the teeth)
1 Wulfen
1 Thunderwolf Cav
1 Wolves


Setup:


Turn 1 (no pic)
NE Turn 1: Necrons Seized. Not much happened, Murderfang took 2 HP, 2 Blood Claws died.
SW Turn 1: 'Hunt' table useless. Snipers took down a Tomb Blade, Murderfang shot a Warrior. Wolf unit died to Flayed Ones (Necron First Blood)

NE Turn 2:

Zahndrekh switches to 'Target Priority'. Both reserves came in. Blood Claws, Long Fangs, Scouts, and Murderfang die to shooting. Flayed Ones (A) kill the Thunderwolf Cav and leave Harald with 1 wound. The Flayed Ones (B) Die horrendously to the Wulfen.

SW Turn 2:

Hunt table gives him +3" to move/run/charge. Lone Surviving Wolf Lord runs for the Objective and makes it to the top. Shooting largely ineffective with most of the force in range of Zahndrekh. Assault phase had Logan hitting Warriors and wiping them out. Wulfen TRIED to get over to the middle to help, but ended up taking out the block of Warriors that came out of the Nightscythe. Harald got sliced n diced into little meaty bits by the Flayed Ones.

NE Turn 3:

The 'Wulfen have got to die' turn. These guys seriously hurt when they get to strike first, then I kill them, and they strike again after I do that. Zahndrekh switches to 'Fearless' in case that plan fails. As you can see, the shooting phase did not look good for them and left them with just 1 Wulfen left. The Nightscythes went after the last remaining Long Fang, and blocked the Grey Hunters from assisting the Wolf Lord on the top of the building. Some Grey hunters got thinned out from Rapid Fire before getting charged by the Warriors. Flayed Ones destroy Logan. Immortals assault and finish off the last remaining Wulfen, which still took 3 with him. (Yes, the Lone Scout was left alone to watch in Horror as his brethren were slain!)

SW Turn 3:

Not much to the game at this point. The Wolf Lord picks up the Objective, but has no where to go. He's not getting any help as the Wolf Guard are in combat, and the Last unit of Grey Hunters are cut off. Amazingly, the Necrons lose combat, but don't break (at a -5), locking the Wolf Guard in CC.

Turn 4 (no Pic)
NE Turn 4: Flyers leave the board. The Grey Hunters die to shooting. The Warriors and end up winning the Combat, leaving Krom, Ulrik, and 1 Wolf Guard. Zahndrekh makes the Assault up to the Wolf Lord, Declines the challenge. Warriors put a wound on the Wolf Lord.
SW Turn 5: Sniper killed an Immortal (moral victory!). Crons lose the combat, but don't break. The Wolf Lord at the top failed to take a single wound, taking out 2 Warriors, but they're still fearless.

NE Turn 5:

Flyers come back on, but there is literally nothing to shoot, Tomb Blades move to get 'Linebreaker'. The Combat up top ends with no wounds caused by both sides. The CC with Krom/Ulrik doesn't end well for the Wolves once the Flayed Ones got in there. Ulrik and the Wolf Guard go with just Krom left with 1 wound.

SW Turn 5: Krom dies (Slay the Warlord), and the Wolf Lord up top takes another wound. It was pretty intense because he had to make 7 saves.

Random Game Length ends the game with the Wolf Lord holding onto the relic with his 1 remaining wound. Game is a Draw!!!!!

Epic Hero shot of the end game (Had it gone to turn 6) *The Lone Sniper Scout is still alive, but not in the pic.


Endgame:
We both had a BLAST and we actually finished the game in about 2 hours (after we got deployed). Flayed Ones were my MVP again, the amount of damage they did was incredible. Tesla Immortals did really well, with only the 1 unit ever wishing it had Gauss. The other unit got into Rapid Fire range, but because the target was in assault, it didn't make a difference. Against Wulfen, I'll be bringing Gauss Immortals though, the 4+ save will make them a bit more vulnerable.

His MVP was his Wolf Lord, but he admits that the Wulfen were the hardest hitting, so he's going to build a Murderpack list now. He saw with Murderfang, why Vehicles vs. Necrons isn't that great of an idea. He knows I didn't shoot Logan on purpose, especially with the Flayed Ones to contend with. He also learned to not put his ranged weapons on the line. Once I shot the Long Fangs and Snipers on Turn 1, when both units have 36"+ range he saw what happened there.

Great Opponent, we're going to get some painting done, and have a rematch someday!

This message was edited 1 time. Last update was at 2016/08/22 15:55:44


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
Forum Index » 40K Battle Reports
Go to: