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Made in us
Stalwart Veteran Guard Sergeant





Arizona, US

I don't know if this is the correct section for it (mods feel free to do what you do if I'm mistaken), but I had the idea that I'd like to create a basic set of rules to play the 40K RPGs on the tabletop with models, terrain, and everything else. Specifically, I was thinking of the Deathwatch rules because it would be pretty fun to play Movie Marines style. I don't know if something like this already exists, however, and if anyone knows of it, let me know. The biggest issues that I'm having so far are finding a decent way to convert distances. Anything that allows a reasonable distance for moves (something like 6 inches) results in an insane distance for weapons, and anything that results in a reasonable distance for shooting (24 inches) results in 1 inch moves.

It's an ugly planet. A bug planet.

 Ouze wrote:
7.) If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citradel spray guns, legend has it Gwar will appear and answer a single rules-related question.
 
   
Made in au
Crushing Black Templar Crusader Pilot






The problem with this is that the Deathwatch RPG rules are annoyingly complex. Take, for example, the combat system: The core of it is that you roll against your Ballistic Skill to hit (which is very, very simple) but then the rulebook goes "Here's a million floating modifiers that you have to remember for this combat alone." Now, all of these floating modifiers and all that make perfect sense from their conceptual basis, but practically speaking it makes the system awful. So in this regard, I feel the Deathwatch RPG rules are bad to be using.

That being said, it'd be difficult to translate another system (like D&D 5E) to accommodate for the 40K system, so it's really a case of you're between a rock and a hard place as far as rules go haha

As for actually having the basic set of rules for RPG'ing on tabletop, this feature is sort-of inherent in the way that many people play an RPG like Deathwatch or D&D because many people play with maps that they draw and little figurines that represent their characters and enemies (The show "Critical Role" on Geek & Sundry is a prime example).

As for distance traveled, weapons distance, etc etc etc, most RPG game systems will tell you something like 'You character can move X ft per turn + a bonus because f your Agility' or 'Your weapon has a range of 30 feet' or something like that. The only thing you need to do is come up with an arbitrary conversion such as saying "1 Inch on the tabletop represents 5 feet".
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

1 Inch = 5ft

Reduce weapon ranges to the same range as their 40K equivalent.


   
Made in us
Powerful Phoenix Lord





Or you could just play Inquisimunda/Inq28 etc. They're already done for you.
   
 
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