Hey all,
Just to start with I know Heralds of Ruin exists, however being that many of us game in the
GW stores, we are not allowed to run 3rd party rule sets like that. So that brings me to the post.
I know I'm new on dakka, but I've been playing and organising local events for years, and with a recent change in locale have found myself having to organise those events in the local
GW store, which imposes far more limitations on what can be in the events. Now several players in my store and on here have lamented the missed opportunity to expand the old killteam rules with campaign rules, upgrades, consequences for death etc etc
That's where I want to step in, I want to design a campaign Ruleset that only ADDS on top of the existing
GW killteam rules. This will create a far higher chance of success in implementing it in
GW stores. This means the following;
NO changing of the core rules
NO removing elements of the core rules
NO rules that supersede the core rules
For this to work at all all the core rules must remain in tact, which makes it tricky to balance that, and introducing a fair and interesting expansion on the existing play style. It also has to keep to KISS (keep is simple silly) and just be easy to learn and manage.
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To this end I have created a google doc, I've literally just started as I'm bored and inspired on a train but as its a live document you'll be able to see changes I make as I make them. I'll link it here and give everyone the power to look at it and maybe leave notes.
What I'm here for are rules/systems/ideas that you would love to see implemented into this Ruleset, either leave your idea here or as a comment on the document.
Cheers all,
Qwerty