Hello,
Having some spare time and not enough motivation to actually do anything related to converting my "Grey Pile o' Bits" that's supposed to be my army I spend it by theory crafting.
My friend borrowed me his Cult mechanicus codex and I noticed something very cool - Heavy Arc Rifle. Although Heavy 2, that gun can be literally treated as 36" Assault 2 due to the special rules of Breachers unit, which made me wonder - what is better? You can have up to 3 Arc Rifles in a squad of skitarii (most likely vanguard as they tend to prefer being closer to target) and have 7 "Generic Guys" to soak up some wounds for special weapons carriers, while Breachers have advantage of being long range (blowing up ANY vehicle in game due to haywire rule from 36" is no small feat) and having 3+ armour save.
The question is which is better? To further expand the question, this is a part of my army:
2x Dragoons with Radium Jezzails
3x Ironstriders with Autocannons
2x 10-Vanguard with 3 Arc rifles
1x 5-Rangers with 2 Arquebuses
vs.
1x Techpriest with Macrostubber and Eradication Beamer
2x 3-Breachers with Heavy Arc Rifles
2x 5-Rangers with 2 Arquebuses
1x 10-Vanguards (bare)
My thought process was to take some anti-tank power further down the line and get them in specialised units doing only tank duty, while compensating that with sending more of my premium meat/steel into the grinder, while
further improving
MEQ hunting with Arquebuses and giving myself a mini-Onager in form of techpriest (Seriously, that dude just won't die, I though about converting centurion model to look like brain in a jar connected to massive robot - hilarity ensured

).