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Made in us
Chaos Space Marine dedicated to Slaanesh






This is my second list, that I came up with in order to play cheaply. I hope to use this list as a core for a mech guard list. Please let me know if this Pask punisher loadout isn't very good in larger games so I can model appropriately.

HQ
Tank Commander: Pask in a Punisher with heavy bolter sponsors and a heavy bolter front
Exterminator with heavy blter sponsors and a heavy bolter front
380 points

Troops
Two Veteran squads
120 points.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Maganatize the turret and sponsons always ..just in case a better load out comes down the road

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

morfydd wrote:
Maganatize the turret and sponsons always ..just in case a better load out comes down the road


qft

Good magnets sell in packs of 50 for about $5. I personally use a combination of 4x1mm and 4x3mm circular magnets for general purpose, and with a bit of planning the sponsons on a russ can be both detachable entirely, and interchangeable with the gun options.

This message was edited 1 time. Last update was at 2016/10/11 08:55:26


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Chaos Space Marine dedicated to Slaanesh






Thanks for the help with the mangets! Guessing the list is good?
   
Made in us
Fresh-Faced New User




In my humble opinion, your tank load outs could use a little work. (Keep in mind this is just how I've found is most effective to run them)

Pask: Don't bother with the extra heavy bolters if you ask me. In 7th ed more things with regular guns are better than few things with fancy guns. 23 Str 5 shots will generally decimate anything you fire at, adding on 6 just doesn't really give you very much for the cost. Bloats pask's price even further if you ask me.

Pasks buddy: The exterminator is an interesting choice, but over all I would say it's not very effective. Auto cannons are kinda weird right now. They're not strong enough to deal with heavy armor, and way too strong and not enough AP to kill models with 3+ saves. In my eyes, auto cannons are for dealing with, "Light" infantry (4+ save) and transports. Dedicating a Leman Russ to kill either of those is really just not optimal at all. For 10 points a peace you can buy two auto cannon shots that are not twin linked on infantry squads. So if you buy 4, that's 8 auto cannon shots for 40 points. Same thing as before with the sponsons. In my experience they're just not really worth it.

Here is what I would change:
Pask: Ditch the sponsons, keep pask, hes really fun. (Also keep the hull mounted heavy bolter)

Pasks buddy: Remove the exterminator, replace it with an executioner. 3 S7 AP2 3" blats a turn will have your enemies shaking in their boots, wiping out even the most elite infantry models in one or two turns of shooting. The executioner is the only tank I'd by sponsons for. If you have the points laying around and really want them, get the plasma cannons sponsons. The executioner is really a beast of a tank, outclassing the exterminator 10 to 1. If you don't like that, I'd honestly reccomend a regular old battle tank over the exterminator. The only thing it does worse that it is penning transports multiple times.

All this being said, I know you're trying to get an army for cheap, and if cutting points means spending money on more models, then I wouldn't worry about it. Just have fun!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Use exterminator load out ..if you drop the pask sponsons youll have the points for the PC sponsons..

(somewhere along the line you need some stuff for the vets ..but that can be later save all your special weapons ..)

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
 
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