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Made in us
Violent Space Marine Dedicated to Khorne




Fort Lee VA

so I finally built a 1500pt army. this is what I have and looking for opinions on what I should switch if needed and how to run it in general. haven't got a chance yet to play a game.

D Thirster 275

Chaos Lord on Jugg w/ SoC, axe of ruin 205

x8 Bloodletters w/ champ 85
x8 Bloodletters w/ champ 85
x5 Possessed in rhino 185

spawn 32
spawn 32

x3 bikers w/ 2 melta guns 96
x3 bikers w/ 2 melta guns 96
x3 bikers w/ 1 melta guns 86

x5 hounds 80
x5 hounds 80
x5 hounds 80
x5 hounds 80

total 1497.

these are all the models I have besides a Deamon Prince and another Blood Thirster.



   
Made in tw
Been Around the Block




This is a great core list, but you can make it even better without changing any models at all!

You need to pay attention to detachment, especially the Blood Host Detachment.

This detachment will require a Core Choice and an Auxiliary Choice.

For your Core choice, you can take a Slaughtercult - that includes:
Lord
Possessed
2x 8 Bloodletters
2x1 Spawn

For your Auxiliary Choice:
Gorepack
3x3 Bikers with 2 Melta
2x10 Hounds or 1x20

You may also take the Bloodthirster as a Command Choice!

I would suggest getting an extra squad of 10 Bloodletters with Instrument and Standard, a squad of 5 Flesh Hounds, a Daemon Prince with and without wings, an extra Spawn and a second Bloodthirster. This is to cover any summons you might desire with all your Blood Tithe.

I would suggest trimming down the Bloodreapers from the Bloodletter squads, as they're not as useful as before thanks to the Rules Clarification about KDK characters. Dropping a bike squad to fit in 2 more Cultists could be a good idea too, to hold backfield objectives.

Fabulous KDK list!
   
Made in us
Violent Space Marine Dedicated to Khorne




Fort Lee VA

so its better to run the dogs in bigger units instead of MSU?

didn't know they changed the character blood point. ill swap in another melta gun to the last bike squad.
   
Made in ca
Krazed Killa Kan




Claremont, ON

MSU is the way to go in my opinion. I would only have a larger unit that the lord travels in otherwise MSU is the only way to go.
Gorepack is a must with the models you have as it is by far the best formation KDK has.
Since you are using the axe of ruin you don't exactly wan't your lord to live long so you can turn into a BT faster. I'd drop the sigil and scout him forward with a 5 man pack to die on your opponents turn so you can assault on your turn.
Maulerfiends would also fit in your list nicely.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Violent Space Marine Dedicated to Khorne




Fort Lee VA

I was wondering that about the SoC if it was worth it for him.

when I expand to 1750 im thinking double maulerfiend im just worried about the av12 and I3 getting killed by 1 shot guns or beat to death by other walkers.
   
Made in ca
Krazed Killa Kan




Claremont, ON

The maulerfiend relies on its speed. It can also find ruins to hide in before assaulting. It's going to make combat with what you want it to fight as it can manuaver away from it's counters. I3 isn't a big deal when you can reduce an opponents attacks by 2. You also have a 5++ which is handy and IWND. They are relatively cheap and effective at killing i find. Pairs are the way to go for sure. Plus your opponent has to deal with the 20 + dogs on his ass turn 1 so they go relatively unnoticed.

This message was edited 1 time. Last update was at 2016/10/17 20:57:26


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Violent Space Marine Dedicated to Khorne




Fort Lee VA

Ok I didn't think about cover and always forget they have a deamon save. I just ordered more rhinos for my nurgle army and was on the fence about the maulerfeinds. Once I get this army painted and played a couple times I think I'm gonna order a pair to take me to 1750
   
 
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