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Made in us
Fresh-Faced New User




Hey guys just starting up grey knights again after a long break from the game. Here is what I have so far

//Grey Knights Strike Force//

HQ #1:Librarian (140 pts)
o: Storm Bolter
o: Mastery Level 3

HQ #2:Librarian (140 pts)
o: Storm Bolter
0: Mastery Level 3

Troops: Terminator Squad x10 (406 pts)
0: 8x Halberds
0: 2x DaemonHammer
o: 2x Psycannons

Heavy Support: Dreadknight (225 pts)
o:Heavy Psycannon
o:Heavy Incinerator
o:Nemesis Greatsword
o:personal Teleporter

Heavy Support: Dreadknight (225 pts)
o:Heavy Psycannon
o:Heavy Incinerator
o:Nemesis Greatsword
o:personal Teleporter

Fast Attack: StormRaven Gunship (200 pts)
o: Twin-Linked Multimelta
o: Twin-Linked Plasma Cannon
0: 4x Stormstrike Missles

Fast Attack: Stormraven Gunship (200 pts)
o: Twin-Linked Multimelta
o: Twin Linked Plasma Cannon
o: 4x Stormstrike missles

// Oathsworn Detachment //

LoW: Imperial Knight Crusader (475 pts)
o: Rapid Fire Battlecannon/Heavy Stubber
o: Avenger Gatling Cannon/Heavy Flamer
o: Heavy Stubber
o: Krak Missile Launcher

Premise behind this list is simple to overwhelm the enemy before they can get a strong presence.

Libby's are most likely gonna roll from telepathy and librarius with a hint of prescience (guy who takes librarius is gonna take prescience)

Step 1: The nemesis strike force is going to come in first turn to put some pressure on them with plasma to take out pesky 2+ saves and multi-melta/Storm strikes for vehicle hunting also shooting witchfires out of the raven with my librarians at things that I see fit.

Step 2: Dreadknights are gonna hit them hard first turn while knight provides heavy fire support. Flamers can get little things hiding in building and both the psycannons and battlecannon can deal with crowd control. Priorities are as follows: If there is a lot of anti air (ex: Hydra/onager spam) then Dreadknights teleport in and try to blow them up with knight backing them up while ravens wait a turn. Then comes massive chaff mobs that can hamper my termies, and then it goes too dealing with the elites (terminators, monsterous creatures, etc).

Step 3: Once close enough, ravens gonna go into hover mode and drop off the terminators and they start to go to work while storm ravens continue to provide heavy support with plasma cannons and the like

Things I think are strong about this list

1. Good warp charge count/psychic diversity: 12 charges
2. Has good amounts of firepower to deal with every save (AP2 from plasma cannon/Greatswords/hammers, and AP3 from halberds and battlecannon/avenger gatling cannon)
3. Large amount of force weapons
4. Air power
5. Flexibility and maneuverability (can choose when to drop termies in case of massive drop pod armies)

Weaknesses

1.Melee effectiveness is good but wulfen and completely dedicated melee units (i.e. demon princes) will smash them
2.Low model count (Objective game is always gonna be an uphill battle)
3. Air power (While powerful, 3 of any str 7/higher skyfire is gonna suck)


Any other advice will be greatly appreciated


This message was edited 3 times. Last update was at 2016/11/04 06:32:52


 
   
 
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