Hey all,
Just watched the stream from
FFG on twitch of many of the top X-wing games in the world's championship (and congrats to Nand for his victory if there are any Belgians on Dakka).
Clearly Dengaroo (Nandaroo?) is going to be a big factor moving forward (especially in the NE regionals in less than a month)... so I'm trying to think out the strategy to beat it with an imperial (no Palp) list (the SO will not let me spend the ebay money for the card on top of another ship).
Trip defenders did pretty well from what I saw on the streams, so I'm kinda thinking Vessery/Ryad w/ x7 and a Delta with D & Flachette or Ion cannon (I've got enough store credit from a previous win to pick up a 3rd defender, but not enough to pick up another imp vets so I'm kinda limited to 2 x7s).
Having 1 defender to limit Manaroo with stress (and damage) while the other 2 try to peck at dengar from outside of his arc seems like a decent plan but the J5K dial is so good that I'm not sure how much 1 stress (the max with flachette cannon) really limits manaroo (still, it would interfere with my opponent's plan, which is always good).
Or am I just thinking in the wrong direction? Should imps just not bother with a stress build at all? And a single ion cannon isn't going to be great against large ships... And I also have nightmaares about the agressor/party bus build, where again, the one ion doesn't do much (but a single stress at an agressor can stop lots of advanced sensor shennanigans). But is a low
PS defender going to be able to deal with a Manaroo trying to evade arcs? I clearly have a lot of thinking going on
Also, @Peregrine... the match between Team Covenant's boss Zach Bunn and a trip Defender list could be used as an argument for my case that you shouldn't let Biggs get hit by the early shots. and the defender player was masterful at pulling his ships out of
TLT range after they'd taken a few shield damage.
I'm really thinking about how trip defenders can kill Dengaroo, but I also want to know how and with what lists you folks would try to deal with the Dengaroo list
Automatically Appended Next Post: The list I'm toying with at the moment:
100 points
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Delta Squadron Pilot (32)
TIE Defender (30), Flechette Cannon (2), TIE/D (0)
Countess Ryad (33)
TIE Defender (34), Lightning Reflexes (1), TIE/x7 (-2)
Colonel Vessery (35)
TIE Defender (35), Juke (2), TIE/x7 (-2)
I am really thinking that reflexes on Ryad is an under appreciated
EPT... in many of my games with ryad I've wished I could s-loop or tallon roll. And given that I don't have the points for the better
EPT choices, it seems like a really good option (better than crack shot, I'm thinking). And it should be unexpected for my opponent