Thank you for the fast reply and the honest feedback, I agree with you about what you say about the blood angels codex being weak, I was pretty upset when I saw what Gdubs did to my beloved space vampires xD. I definetly think your right about sprinkling terminators with
ss/
th to tank ap2 and deal with vehicles. I was torn on whether to do so, but i decided that seing as the point of the red thirst and corbulo being to buff initiative, i wanted to get my points worth and not offset it with an unwieldy weapon. However, i notice that alot of tyranids have rending claws so the 3++ might be useful, it's definetly somthing I will consider.
I decided on dc bolters because I thought the ap5 at range would be more useful against tyranids then an extra attack. But I have read lots of articles that stress mobility is key when dealind with nids so maybe the jump packs could also have a use, so once again it's definetly something I will play test to see which I prefer.
The thing about giving the assault marines jump packs is that I don't want them to venture out from corbulos 6" buff to
ws and initiative, but once again mobility is important so maybe a razorback or rhino to carry them to objectives if needed?
As for sternguard, I was actually really torn on whether to pod them in just for a more
BA feel and also just to get up close and guarentee killing a
MC, but I'm worried that combat squadding them or putting them out their on their own will result in them being overrun my horde units.
Again, thank you for your reply, I have lots to think about now