Was wondering if this could work well for Kill Team? I know the spawn can't be specialists, who's is a downer but they should still be able to do work. The specialists would be the two heavy stubbers and the non-leader champion. My other choice was to replace the spawn with 3 bikers. Thoughts?
+++ Cultist Kill Team (200pts) +++
++ Chaos Space Marines: Codex (2012) (Kill Team Detachment) (200pts) ++
+ Troops (110pts) +
Chaos Cultists (55pts) [Heavy Stubber (5pts)]
····Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]
····Rules: Champion of Chaos
····9x Cultists (36pts) [9x Close Combat Weapons]
Profiles:
Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
Heavy Stubber: Range:36"|Strength:4|
AP:6|Type:Heavy 3
Chaos Cultists (55pts) [Heavy Stubber (5pts)]
····Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]
····Rules: Champion of Chaos
····9x Cultists (36pts) [9x Close Combat Weapons]
Profiles:
Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
Heavy Stubber: Range:36"|Strength:4|
AP:6|Type:Heavy 3
+ Fast Attack (90pts) +
Chaos Spawn (90pts) [3x Spawn (90pts)]
Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Profiles:
Chaos Spawn: Unit Type:Beast|
WS:3|
BS:0|S:5|T:5|W:3|I:3|A

6|
Ld:10|Save:-