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I only had time to briefly look at those changes, but things that caught my eye the most:
- IMHO making Synapse a buff without any real drawback to it changes everything about Tyranids in a way, that makes them "any other army" really... I know from previous discussions that this is intended, but I really think, that this takes out too much Tyranid feel...
- S8AP3, homing, ignore cover BS4 Hive Guard with 36"(+d6" in synapse) threat range while moving (Beast type, really?) and 24" range while safely hidden, without any price increase is absolutely OP. I have playtested them a couple of games with just the AP3 modification when I first tried to repair them and it was already too much. Full squad for 135pts scores 4 hits that instakilll anything T4 or less that has save worse than 2+ while hiding in the most inaccesible spot. They become no-go zone for non-deepstriking Warp Spiders (wound on 2+, no save, no reliable flickerjump within ~16" radius), ultimate Jetbike/Warlock killers (no save, no jink), Farseer killers (even with 4++ a single ID wound is almost guaranteed), Wraithguard killers (2+wound, no save) etc and point-to-point two squads of those will kill a Wraithknight in two rounds of shooting (even more so if you increase Wraithknight cost to commonly postulated 400pts). You basically don't have to field anything else against Eldar and the only hard counter to them is deep striking Warp Spiders on their heads, or less reliably outflank them with War Walkers or deep strike with Hornets. This is why I modified them so they can choose either S8AP4 or S5AP3 homing amunition - they still gain anti-heavy infantry effectiveness (and are still tailored defence against Warp Spiders), but don't become autotake rock/paper/scisors, first target priority type of unit.
Also - after release of proper Genestealer Cult Codex and all your changes increasing power and survivability of various units, allying cult Broodcoven formations as Battle Brothers will render half of your army invisible... This is seriously over the top OP.
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