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Filthy list?
Iron Hands 1850 Fist of Medusa Detachment
Core:
Armored Task Force
Whirlwind x3
Techmarine on Bike
Auxiliary:
Honored Ancients
Dreadnaught with Powerfist, Multimelta
Strike Force Command
Chapter Master with Powerfist, Lightning Claw, Gorgon's Chain, and Artificer Armor on a Bike
Command Squad x4 on Bike with Storm Shields and Grav Guns
Apothecary on Bike
Librarius Conclave
ML2 Librarian on Bike with Force Staff
ML2 Librarian on Bike with Force Axe
ML2 Librarian with Jump Pack and Force Axe
You should have a significant amount of points to add whatever you want, but this is the core. It revolves around a Chapter Master tanking all wounds with a 2+ armor save, 3+inv, and 2+ FnP. You can roll on the Angels of Death Librarian Table to get Veil of Time and reroll all your saves, giving you a 2+ armor save with reroll and 2+ Feel No Pain. You need to roll 3 straight 1s (4 if you want to Look Out Sir) in order for wounds to get put onto the Chapter Master, who also has It Will Not Die.
And they won't. The squad can go toe to toe with any threat in the game.
It's extremely boring to play and terribly unfun to play against. I usually run multiple Space Wolf Battle Leaders with Powerfists and Artificer Armor on Thunderwolves for the massed S10 attacks and another 2+ armor save that is almost impossible to penetrate and can be Look Out Sir'ed to.
It suffers a little against battle company, but they can literally not hurt any of your characters with appropriate positioning. Once you get to your Psychic Phase and Veil of Time goes off, the unit is literally unkillable over the course of the game.
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