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CSM CAD + Maelstrom of Gore + KDK Gorepack (1749) the cultists because rhino filler. will be running with zerks through a midline of terrain? and I like cultists. the lord is weird, but didn't know how else to hq because I didn't want to sorcerer. CSM CAD (280) HQ: (130) Lord, MOK, VotLW, BBSkax, Lclaw, Meltabomb Troops: (50) cultists, pistol+cc (50) cultists, pistol+cc (50) cultists, pistol+cc CSM Maelstrom of Gore (1041) HQ: (160) Kharne Troops: (242) 7x Berzerkers, Champion, plasma pistol, VotLW, +Rhino, dirge, dozer, havoc (242) 7x Berzerkers, Champion, plasma pistol, VotLW, +Rhino, dirge, dozer, havoc (227) 7x Berzerkers, Champion, VotLW, +Rhino, dirge, dozer, havoc (170) 7x Berzerkers, Champion, VotLW, KDK Gorepack (428) (86) 2x bikers, Champ, Meltagun (86) 2x bikers, Champ, Meltagun (96) 6x dogs (80) 5x dogs (80) 5x dogs question: shuffle for landraider, or does 3 targets with the rhino help better? leaning for ebay rhinos, but appreciate any word. dog rush, midcamperlordback of pack footslog, join surviving or reserve cultists, havocs because dog rush, but maybe drop? 2 rhinos with cultists for mid ob/targetting 1 with kharne +8 for turn 1, lagging behind other 2 slightly, unload turn 2 and move appropriately 3x8 footslog 1 cultists reserve 1 termicide reserve for 1850 shuffle
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