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Made in us
Nurgle Veteran Marine with the Flu




Southern California

Greetings.

1500 point friendly tournament coming up. Missions will be Escalation, Three places of power and Gift from the Heavans.

I am not trying to power game my way to the top.. but don't want to be the groups bitch either. I posted a list a week or two ago that sucked balls so I scraped it. Tried to fit the Bloodhost of khorne into 1500 points but it was to weak. Here is another attempt:


Skulltaker (100)
Be'Lakor, Chaos Daemon Prince (240)
Bloodsecrator (120)
-General: Great destroyer; Crown of Conquest (use inspiring presence)

Bloodletters x 30 (300)
Bloodletters x 30 (300)
Flesh Hounds x 5 (100)
Flesh Hounds x 5 (100)
Flesh Hounds x 5 (100)

Total: 1360/2000

As you can see I have 140 left over. I have no clue what to do. I thought Belakor could add a nice disruption dynamic, so I threw him in there. Got a couple bloodletter bombs, and flesh hounds to be used as screens, caster disruption, fast moving durable unit and objective grabbers. Skulltaker buffs the bloodletters and kills heros in the three places of power mission.

I have access to: all bloodthirster varieties, 2 skull cannons, a bloodstoker, Herald of khorne (on foot) 5 more flesh hounds,10 plagebears, and herald of nurgle.

I could probably set a second bloodsecrator and thought that might be pretty potent. In fact thats the idea I think would work the best in this list.. but please tell me what you think would work best. The only caveat is dismantling or weakening the bloodletter units is not going to happen. Both stay at 30 each.
   
Made in gb
Regular Dakkanaut





Why not add Skarr Bloodwrath? 120 points, chuck him into the biggest mass of your opponent's infantry, sit back and relax. Even if he dies, you've got a good chance of him popping up again later in the game.


Automatically Appended Next Post:
Sorry, just saw what you had available - I'd go for a Skull Cannon, they're pretty good at range and surprisingly good in combat.

This message was edited 1 time. Last update was at 2016/12/02 14:41:50


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I'd love to but Only 140 points remain in the list I have drafted. What would you take out? Is Be'lakor any good? I have never used him before but his ability to disrupt a unit for an entire turn seems very useful in throwing a wrench in the plans of an enemy at an opportune time.

Removing be'lakor I could roll with this list: It just seems less potent and deadly then the one above...and I'd almost certainly lose the three places of power mission

Skulltaker (100)
Bloodsecrator (120)


Bloodletters x 30 (300)
Bloodletters x 30 (300)

Skull Cannons x 1 (180)
Skull Cannons x 1 (180)

Flesh Hounds x 5 (100)
Flesh Hounds x 5 (100)
Flesh Hounds x 5 (100)
1480/1500

This message was edited 4 times. Last update was at 2016/12/02 14:49:25


 
   
Made in gb
Regular Dakkanaut





Right enough, I wasn't sure how many points it was. Be'lakor's pretty good as far as I know (can you give him Mark of Khorne, like other daemon princes?) I'd maybe recommend the herald on foot then, with so many bloodletters he'd be great at getting them into combat earlier.
   
Made in ph
Scouting Shadow Warrior




I would suggest a second bloodsecrator. Have one plant the banner while the other one runs up with the rest of the army, then they can alternate who is opening the portal and who is moving, or you can spread out your buffs if necessary.

With 20 pts leftover, you can roll on the triumphs table if your opponent has a full 1500 pts.
   
Made in be
Dakka Veteran






First quick question:
Don't you need 3 battleline choices @ 1500 pts or is this points only tournament?

I would consider getting in your bloodthirster of insensate rage instead of Belakor.

the insensate rage can destroy multiple targets like weapon teams/packmasters and heroes with a couple of wound in 1 wound roll of 6 (I have layed waste to many armies with that ability) and he can take out about any monster on the charge. especially with skull canon support. Last tournament he did min 7 wounds a turn max was 13 wounds in one strike + the insane carnage thing.

Also the re roll charge ranges is a handy command trait.

Further consider the following artefacts:
Lord of War: Your bloodletters our suddenly doing mortal wounds on a 5 or 6.
Spiteful destroyer: Bloodthirster of IR has insane carnage on 5 or 6, combine with artefact Chaos runeblade. I do not think you need IP 2x in a list with bravery 10. Furthermore, you want to take battleshock test with low casualty as your banners trigger and might recover a couple bloodletters.

Also Skull canons are great. Move them in the center of your lines between the bloodletters and charge it in, you do not know how much I have abused that extra shot...

The second bloodsecrator might be a icing to the cake and is worth looking into

IMHO I would not take the flesh hounds. Dispelling is overrated especially in small games (if a good spell goes off you have less then 50% chance of stopping it provided you are within range as the casting level will be above 6+) and your army will go fast anyway and you have your masses for the objectives.

My list with the 2x 30 bloodletters obligation would look like this (and if you do not need 3 battleline choices)

LEADERS
Bloodthirster Of Insensate Rage (280)
- General
- Artefact : Chaos Runeblade
- Command Trait : Lord of War
Bloodsecrator (120)
Bloodsecrator (120)
UNITS
Bloodletters x 30 (300)
- Gore Drenched Icon
Bloodletters x 30 (300)
- Gore Drenched Icon
Skull Cannons x 1 (180)
Skull Cannons x 1 (180)
WOUNDS:
98
TOTAL POINTS:
1480 / 1500



   
Made in ph
Scouting Shadow Warrior




There's also something in the wording of the bloodsecrator's rules that just maybe having two portals of skulls open, then the +1 melee attacks just might stack. That seems rather cheesey though so confirm it with your TO.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Minisnatcher thank you so much for your detailed reply. It has helped out tremendously. Sometimes You just need outside input to see more clearly. It was faq'd that bloodsecrator stack with each other.
   
Made in be
Dakka Veteran






 Sal4m4nd3r wrote:
Minisnatcher thank you so much for your detailed reply. It has helped out tremendously. Sometimes You just need outside input to see more clearly. It was faq'd that bloodsecrator stack with each other.


My pleasure, glad to be of help.

And to say I even forgot the +1 to hit from the large blocks, so you can actually do mortal wounds on 4+ with one block bloodletters (and give them 3 attacks each with the secrators) that is a 2+3+ re-rolling 1's (if the bloodthirster is near) to hit rend -1 with mortal wounds on a to hit of 4+...

Then you have the skull canons with 3 gnashing maw attacks thanks to the 2 secrators, almost guarantee to provide an extra shot when in combat.

And with the secrators giving the option to not take battleshock, within 18" ( it says "do not have to take" it, so in case of low casualty when nothing can possibly run, take it anyway and you might regain a few bloodletters) crown is really not needed.

This is gonna be an army worhty of Khorne...

Let me know how you did on the tournament, but I think this will be a high tier army that is till fluffy. I can only imagine problems with really shooty armies that have the capability of quickly taking out the bloodthirster and secrators. But units that can do that are targets for your canons, so the list has a build-in response to that.




This message was edited 1 time. Last update was at 2016/12/03 11:34:10


 
   
Made in us
Regular Dakkanaut




Rather than the bloodthirster of insanity rage, spend the extra 20pts and get the bloodthirster of unfettied fury, his command ability will allow all khorne to pile in 6" rather than 3" while will help your big blocks of blood letter maximize damage. Plus his whip and pull unit closer to you while is ideal for multi-charge. I find that 2 Bloodsecrator is overkill. As it was mentioned before magic is going to go off ( speaking from a guy who has foughtt against the Lord of change plenty of times) it will not be as damaging as you would think. Roll with it and set up your charges.
   
Made in be
Dakka Veteran






Blueguy203 wrote:
Rather than the bloodthirster of insanity rage, spend the extra 20pts and get the bloodthirster of unfettied fury, his command ability will allow all khorne to pile in 6" rather than 3" while will help your big blocks of blood letter maximize damage. Plus his whip and pull unit closer to you while is ideal for multi-charge. I find that 2 Bloodsecrator is overkill. As it was mentioned before magic is going to go off ( speaking from a guy who has foughtt against the Lord of change plenty of times) it will not be as damaging as you would think. Roll with it and set up your charges.

hehe I play both bloodthirsters in small games and always take re roll charge ranges before the 6" pile as the obligation piling toward closest model and the fact that your unit has to start its pile movement within 3" really messes this ability up. But then again I often play against armies were Outrageous Carnage can give the winning blow as they play formation blocks and do not play 30 bloodletter blocks myself. So it appears to be a matter of play style or expected opponents which one you choose. Go for the whip or the outrageous carnage. I myself swear by outrageous carnage in small games and have needed the re-roll more. it appears you really like the whip

The 2 secrators giving both 1 extra attack, stacking, is not worth it? If they get planted both, you suddendly have 2 units that will function better then chosen. . Also you can formation move them having always at least one planted flag. I would not disregard this option and call it overkill, I call it powerplay.
The magic thing is a nice extra but really not the reason to take them.
   
 
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