Now that I (finally!) finished my nids, I was looking at going Deathwing and getting rid of a good portion of my original Dark Angels force that I started to play with back in 3rd ed, but given a new Codex will be here sooner or later, I decided the best thing to do was wait and look at reworking (and very possibly repainting) my current force to play a little better.
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Obviously all those Rhinos and Razorbacks aren?t useful anymore, and my Land Raider?s better as a conversation piece, but there?s a hardware store near by, so going ?podder seems like a fun alternative, and it?s fairly easy to set DA squads up for sitting on objectives and holding, or to deep strike in and seize targets.
So, I?m playing with a possible list here and wanted to get some feedback, since I haven?t honestly touched my marines much since the new codex came out.
-HQ-
Terminator Librarian (Fear, Fury, Force Weapon & Stormbolter)
-Terminator Command Squad (4 ? 2 ACs, Sarge w/ Power Weapon & Combi-plas)
-Drop Pod
-Elites-
Terminator Squad (5)
-2 ACs, Sarge w/ Power Sword & Storm Bolter
-Drop Pod
Dreadnaught
-AC, CCW, E. Armor, Smoke
-Drop Pod
-Troops-
Tactical Squad (10)
-Multimelta, Melta, Kraks, Vet. Sarge w/ 2 lightning claws
-Drop Pod
Tactical Squad (10)
-Lascannon, Plasmagun, Frags, Vet. Sarge w/ Plasma Pistol, Power Sword
-Drop Pod
Tactical Squad (10)
-Lascannon, Plasmagun, Frags, Vet. Sarge w/ Plasma Pistol, Power Sword
-Drop Pod
-Fast Attack-
Assault Squad (10)
-2 Plasma Pistols, Meltabombs, Vet. Sarge w/ Power Sword, Plasma Pistol
Assault Squad (10)
-2 Plasma Pistols, Meltabombs, Vet. Sarge w/ Power Fist, Plasma Pistol
-Heavy-
Devastator Squad (8)
-2 Heavy Bolters, 2 Plasma Cannons, Sargeant* w/ bolter
-Drop Pod
*I didn?t think Stubborn/No Retreat would help Devastators that much?if they fall back, they can?t shoot but might regroup and shoot next turn. If they stand and get assaulted, they can?t shoot and may well get lost in CC.
Thoughts?