With the Eldar codex around the corner and new Eldar concepts surely near at hand I started thinking what would make a really great Eldar codex? I was originally going to post a thread called Eldar wishlist with some minor concepts but instead thought I'd post this concept instead, for doctrine Eldar, it being the best idea IMO of the many I had. <?
Clearly debate for years about the Eldar codex includes modifications to many unit types and even specific weapons, I entirely agree there are many topics for those kinds of changes and hopefully we will see a lot of them with the new dex this fall. Instead of debating the merrits of a Shuriken, Starcannon or a jetbike what about a more dynamic paradigm shift in their strategic structure?
In the spirit of the Marine and Imperial Guard codex and their respective army type modifying structures why not write a similar system for the Eldar? Eldar Doctrines, perhaps called Eldar Host Law? In the same Vein as the IG there could be a 5 point system, with traits (hosts and restricted units) in addition to a default list, which pretty much follows the same structure as the old codex with elite aspect warriors but leaves the option of the following doctrines with a bare bones troops choice list:
Restricted Troops: Seer Council, Aspect Warriors (on foot), Jetbikes, Pathfinders (like Alaitoc, not Rangers), Wraithguard, Eldar Support Weapon Platforms
Doctrines (Host Law):
Spirit Host: May take Wraithguard as troop choices
Wind Host: May take Jetbikes as troop choices
War Host: May take Aspect Warriors as troop choices
Exodite Host: May take Pathfinders as troops, allows for pre game sniper table, warwalkers become fast attack or elite choices, (maybe an exodite troop choice for dragonrider cav, like roughriders)
*Only one host law may be chosen they are all mutually exclusive.
Traits:
Court of the Young King: May take the avatar, accompanied by a unit of exarchs from any sept, jetbikes and hawk wings are lost.
Spacebourne of the Craftworld: All units must be mounted (or jetbikes) all units gain the ability to select a required Falcon or a Waveserpent transport, Heavy Support Choices include Space Barrage, units in transport vehicles may deepstrike.
Black Sorrow: Guardian based units (Storm, defender, jetbikes and Vypers) become BS4, Aspect warrior units become 0-1 each, *takes 2 choices.
Followers of the New Path: Allows Allies, Kroot Squad, Imperial Guard Platoon, Tau Firewarrior as Elite Choices, *Incompatible with followers of the Old Path.
Followers of the Old Path: Allows Allies, Chaos cultist squads, Daemonettes, Mounted Daemonettes, Furies and Chaos Hounds, and Eldar Guardian Units with the mark of Slanesh led by chaos champions all as troop choices. *Incompatible with Followers of the New Path.
Heros of Old: Army may take a Phoenix Lord(s) as an HQ, Aspects Warriors from his sept count as troop choices or elites. (2 Phoenix Lords could be taken)
Fated Children: Army is required to take a Seer Council HQ and gets +1 to the roll to go first from the council's fortelling.
Keepers of the Gate: Army is permitted to use the warpgate rules from the Dark Eldar codex, including method and wargeer.
If the new codex were configured like this wouldn?t that present a myriad of army lists and competitive new options? (Of course assuming there are many housekeeping type rules updates as well regarding unit types etc.)
What say you?