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[1850] - Imperial Fists - Alpha Strike Builds  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Neophyte undergoing Ritual of Detestation





Hey Dakka, so I've been kicking around the idea of an Imperial Fists army and have never dealt with these new fangled formations and detatchments, so I need help with both double checking the legality and checking the viability of these two variants of the same idea.

Concept: I really enjoy the concept of Alpha strikes, so with that in mind, I've created two options:

Build 1 - Skyhammer Annihilation Formation + Land Raider Spearhead.
Concept: Load the Assault Centurions into the Land Raiders with the Dread running behind using them as cover. Between Cruising Speed and Flatout and the initial deployment of 12" it should allow me to get within assault range for the Assault Cents by Turn 2. Drop the Skyhammer Formation start of Turn 2 should allow the entire force to hit the enemy at the same time.

Core: Imperial Fists' Centurion Siegebreaker Cohort (Angel's of Death)
-2 Centurions/1 Centurion Sergeant
-2x TL Flamer
-2x IAL
-2 Centurions/1 Centurion Sergeant
-2x TL Flamer
-2x IAL
-Ironclad Dreadnought
-Chainfist w/Melta
-Hurricane Bolter

Aux 1: Land Raider Spearhead
-2 Land Raider Crusaders
-1 Land Raider w/TL Lascannons

Aux 2: Skyhammer Annihilation Formation
-4 Assault Squad/1 Sergeant w/Jump Packs
-5x Bolt Pistol
-5x Chainsword
-4 Assault Squad/1 Sergeant w/Jump Packs
-5x Bolt Pistol
-5x Chainsword
-4 Devastator Marines/1 Sergeant
-Armorium Cherub
-3x Grav-cannon and Grav-camp
-1x Heavy Bolter
-1x Drop Pod w/ Storm Bolter
-4 Devastator Marines/1 Sergeant
-Armorium Cherub
-3x Grav-cannon and Grav-camp
-1x Heavy Bolter
-1x Drop Pod w/ Storm Bolter


Build 2 - Skyhammer Annihilation Formation + CAD.
Concept: Load 1 Assault Centurion Squad into the Drop Pod, 1 Assault Cent Squad with a Dread and Techmarine into 1 Stormraven and the 2nd Dread, up to both Tac Squads and the 2nd Techmarine in the 2nd Stormraven. Drop the Skyhammer Formation Turn 1 along with the Assault Cent Pod. Stormravens show up turn 2 with the 2nd Cent, a pair of Dreads and the Tac Squads (assuming they aren't used for holding objectives). Techmarines stay in the Stormravens for repair.

Core: Imperial Fists' Centurion Siegebreaker Cohort (Angel's of Death)
-2 Centurions/1 Centurion Sergeant
-2x TL Flamer
-2x IAL
-2 Centurions/1 Centurion Sergeant
-2x TL Flamer
-2x IAL
-Ironclad Dreadnought
-Chainfist w/Melta
-Hurricane Bolter

Aux 2: Skyhammer Annihilation Formation
-4 Assault Squad/1 Sergeant w/Jump Packs
-5x Bolt Pistol
-5x Chainsword
-4 Assault Squad/1 Sergeant w/Jump Packs
-5x Bolt Pistol
-5x Chainsword
-4 Devastator Marines/1 Sergeant
-Armorium Cherub
-3x Grav-cannon and Grav-camp
-1x Heavy Bolter
-1x Drop Pod w/ Storm Bolter
-4 Devastator Marines/1 Sergeant
-Armorium Cherub
-3x Grav-cannon and Grav-camp
-1x Heavy Bolter
-1x Drop Pod w/ Storm Bolter

CAD: Imperial Fists Sentinels of Terra.
2x Techmarines w/ServoHarnesses

2x Tactical Squad
-5x Bolter/Bolt Pistol

Dreadnought
-Power Fist w/Storm Bolter
-TL Autocannon

Drop Pod w/Storm Bolter

2x Stormraven Gunship
-TL Plasma Cannon
-Typhoon Missile Launcher



I know the current FAQs foolishly don't allow transports to transport allies, but I don't think it would apply here since it's the same army, just different formations, please correct me if I'm wrong.

I also understand the Land Raider Spear Head isn't the most optimized points use, especially if it's only transporting a grand total of 6 Assault Cents, but it's guarantees I won't be tabled on turn 1 waiting for the Skyhammer to fall and let's me get the slow Cents across the board quickly.


The 2nd build would give up the moving wall of AV 14 for more dudes, more shooting and a pair of flyers, which is probably a better option if I'm honest, but I already own the Land Raiders.....




Thanks much Dakka!
   
 
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