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Hey all. Threw something together to start a core for a potential Guard army startup. Some notes about how the army is meant to work will be at the bottom.
++ Combined Arms Detachment (Astra Militarum: Codex (2014) v2011) (750pts) ++
+ HQ (94pts) +
····Company Command Squad (94pts) [Camo Gear for Veterans, Flak Armour, 4x Veteran w/ Sniper Rifle]
······Company Commander [Boltgun, Camo Gear, Carapace Armour, Close Combat Weapon, HoC: Volkov's Cane, Orders, Warlord]
+ Troops (406pts) +
····Infantry Platoon (236pts)
······Heavy Weapons Squad [3x Lascannon Team]
······Infantry Squad [9x Guardsman]
········Sergeant [Close Combat Weapon, Laspistol]
······Infantry Squad [9x Guardsman]
········Sergeant [Close Combat Weapon, Laspistol]
······Platoon Command Squad [4x Guardsman w/ Lasgun]
········Platoon Commander [Bolter, Close Combat Weapon, Orders]
····Veterans (170pts) [Grenadiers, 6x Veteran w/ Lasgun, 3x Veteran w/ Meltagun]
······Chimera [Heavy Flamer, Twin-Linked Heavy Bolter*]
······Veteran Sergeant [Close Combat Weapon, Laspistol]
+ Fast Attack (80pts) +
····Scout Sentinel Squadron (80pts)
······Scout Sentinel [Autocannon]
······Scout Sentinel [Autocannon]
+ Heavy Support (170pts) +
····Leman Russ Squadron (170pts)
······Battle Tank [2x Heavy Bolter, Heavy Bolter]
The idea is that the core, being the Infantry Platoon and Leman Russ, move up slowly or just park and shoot depending on the opponent. The Company Command Squad sits within 6" of the Lascannon team, using Volkov's Cane to let the Lascannon team shoot at whatever it needs to and letting the 4 vets go to work on MCs or troublesome characters with the sniper rifles. Scouts and Vets move up flanks or around to objectives as needed. Vets can suicide rush to the rear armor of an important enemy vehicle if need be to drop their melta into it.
Did I miss anything major?
Thanks!
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