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Here is the idea, you have an alternating activation system but instead of doing the phases in order, you pick an action (i.e. Shooting, moving, casting, run, charge). This happens at the top of turn one, after every unit on both sides has been activated once you move to the bottom of turn one. Then you activate each unit again with two caveats they cannot perform the same action as the top of the turn, and what ever action taken at the top of the turn has an affect on your action in the bottom of the turn. For example if you shoot in the top of turn one then your not allowed to shoot at the bottom and you would only get 1/2 your movement. What do you guys think?
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