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Hounds of Abaddon Core:660
Khorne Lord w/JP and AoBF -140
2 Khorne CSM Squads of 5 w/ccw and flamers -93 each
Berzerker Squad if 5 w/PF and IoW -145
Khorne Raptor Squad of 7 w/2 LC, IoW, and 2 Flamers -189
Raptor Talon Auxiliary: 995
Slaanesh Lord w/JP, dimensional key, LC, and PF -170
Slaanesh Raptor Squad of 5 w/PF, IoE, and 2 meltaguns -195
2 Raptor Squads of 5 w/PF and 2 meltaguns -140 each
2 Slaanesh Warptalon Squads of 5 -175 each
Mayhem Pack: 345
3 Helbrutes w/MM, PF, and HF
Total-2000
This is a BL Warband with a Hounds of Abaddon core, a Raptor Talon auxiliary, and a Mayhem Pack detachment. BL rules allow for turn 1 DS on a 3+, which the warlord autopassess. Everything that can, starts in reserve. The warlord DS immediately and can charge since he is part of the Raptor Talon. He has the dimensional key, which makes everything DSing not scatter after he gets a single kill. So his main purpose is just to kill something, anything, so that I can spend the rest of the game precision DSing all those meltaguns, lighting claws, and MM/HF helbrutes. The Khorne lord and his entourage may sometimes start on the table since they can't charge the turn they DS. They go after tarpits and hordes. The Berzerkers are a bit of a tax, but can be used as slower spawn that my opponent will eventually be forced to deal with since they have a hidden PF and can get a potential +2 S on the charge. The 2 CSM hold down in the backfield. They have VotLW and MoK for free, and along with flamers and extra ccw, are not an ideal target for my oppent to charge at.
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