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Made in us
Fresh-Faced New User




I have a question about assembling models of a unit that I can't seem to find a general consensus for. If models can be assembled with different weapons, can I mix the weapons chosen for the models in a unit? For example, Sylvaneth Kurnoth Hunters can have a bow, a sword, or a scythe. I understand that the attacks are made using the same weapon, but do the models themselves have to have those weapons (ie. can my Kuroth Hunters have a mix of swords and scythes but all attack using the sword stats)? Just wanted to clarify before I put together any models to make sure i'm not locking myself into a set choice further down the road.

I don't need no booze or drugs,
I just chug-a-lug-o my coffee mug 
   
Made in us
Lieutenant General





Florence, KY

flombonious_jones wrote:
I have a question about assembling models of a unit that I can't seem to find a general consensus for. If models can be assembled with different weapons, can I mix the weapons chosen for the models in a unit? For example, Sylvaneth Kurnoth Hunters can have a bow, a sword, or a scythe. I understand that the attacks are made using the same weapon, but do the models themselves have to have those weapons (ie. can my Kuroth Hunters have a mix of swords and scythes but all attack using the sword stats)? Just wanted to clarify before I put together any models to make sure i'm not locking myself into a set choice further down the road.

You need to read the unit's warscroll to see if you can mix weapon options. Some units can and some can not.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fresh-Faced New User




 Ghaz wrote:
You need to read the unit's warscroll to see if you can mix weapon options. Some units can and some can not.


I understand that the units must all be using the same weapon but I am referring to the actual models themselves. For instance, if I assemble a Kurnoth Hunter holding a sword, must he ALWAYS use the sword in each game? Or could I place that model in a unit and play the game as if he were holding a scythe? In other words, what you see is what you get? That's what I meant about locking myself into a choice later on.

I don't need no booze or drugs,
I just chug-a-lug-o my coffee mug 
   
Made in us
Lieutenant General





Florence, KY

flombonious_jones wrote:
 Ghaz wrote:
You need to read the unit's warscroll to see if you can mix weapon options. Some units can and some can not.


I understand that the units must all be using the same weapon but I am referring to the actual models themselves. For instance, if I assemble a Kurnoth Hunter holding a sword, must he ALWAYS use the sword in each game? Or could I place that model in a unit and play the game as if he were holding a scythe? In other words, what you see is what you get? That's what I meant about locking myself into a choice later on.

Again, the warscroll tells you what weapons the models may be armed with. Some warscrolls allow models to be equipped individually and some require all the models in the unit to be equipped with the same weapon. If you want to use a model equipped with one type of weapon as being equipped with something else, that's not covered by the rules and you'll have to get your opponent or the tournament organizer to agree.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Guardsman with Flashlight




USA

flombonious_jones wrote:
 Ghaz wrote:
You need to read the unit's warscroll to see if you can mix weapon options. Some units can and some can not.


I understand that the units must all be using the same weapon but I am referring to the actual models themselves. For instance, if I assemble a Kurnoth Hunter holding a sword, must he ALWAYS use the sword in each game? Or could I place that model in a unit and play the game as if he were holding a scythe? In other words, what you see is what you get? That's what I meant about locking myself into a choice later on.


Not sure about AoS (Haven't seen anyone playing it at my FLGS yet), but in my local (West of Detroit) 40k and Oldhammer, it was pretty much all WYSIWYG. If you ever wanted options to arm stuff differently people got pretty good at magnetizing weapon options, especially on vehcles. I can not speak to your local gaming community however.

This message was edited 1 time. Last update was at 2017/01/18 19:37:28




 
   
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Fresh-Faced New User




 Ghaz wrote:
If you want to use a model equipped with one type of weapon as being equipped with something else, that's not covered by the rules and you'll have to get your opponent or the tournament organizer to agree.


Got it, thanks! I have never played AoS before and wasn't sure how to go about putting some of the figures together. Guess i'll be buying some magnets then...

I don't need no booze or drugs,
I just chug-a-lug-o my coffee mug 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

In general, wysiwyg. (What you see is what you get). Some groups are lenient when it comes to this.. but it would not be acceptable in a tournament or organized setting. It's best to magnetize your options if you want to switch without buying redundant models. Many guides are available on how to magnetize and maybe even specific guides on how to magnetize a specific unit!
   
Made in fi
Locked in the Tower of Amareo





flombonious_jones wrote:
 Ghaz wrote:
You need to read the unit's warscroll to see if you can mix weapon options. Some units can and some can not.


I understand that the units must all be using the same weapon but I am referring to the actual models themselves. For instance, if I assemble a Kurnoth Hunter holding a sword, must he ALWAYS use the sword in each game? Or could I place that model in a unit and play the game as if he were holding a scythe? In other words, what you see is what you get? That's what I meant about locking myself into a choice later on.


As said that's not covered rules but at least be consistent if you do. Ie not two units with mixed weapons and one unit is swords and one is scythes. Very annoying for opponent to have to keep in mind what exactly each was supposed to carry.

2024 painted/bought: 109/109 
   
 
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