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Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Yes, Francis Ford Coppola's Apocalypse Now is being made into a game.

Spoiler:
We're making a first-person perspective survival and horror game with strong roleplaying elements.

No open world. No long walks. No twitch shooting. All tension. All tactical decision making. Some outcomes determined by Player skill and some by Character skill. Psychological decision making in your dialogues with other characters.

And a heavy emphasis on an RPG-like narrative with branching outcomes.

You will explore the jungles and rivers of Vietnam in first person perspective. You join a crew of “rock and rollers with one foot in their grave”.

It’s like Fallout: New Vegas on acid in the middle of the Vietnam War.

Your ultimate mission is to assassinate Colonel Kurtz, a rogue American officer who is accused of forming a private army and operating "totally beyond the pale of any acceptable human conduct.”

Combat is often your last resort; the wise soldier will avoid the ever-looming enemy at all costs.

Maintaining resources and relationships is key to your survival and your success.

You will play Captain Willard.

And you have a mission, but between receiving your mission in the hotel room and meeting Colonel Kurtz, how you journey upriver on PBR Streetgang is up to you.

You will engage in dialog, like in most roleplaying games, but you are a Special Forces operative, so your dialog will be like Captain Willard's dialog.

You aren't chatty, you get to the point, but you are friendly and charming when you want to be. You are alienated. You are entertaining alternate points-of-view about the war and the world.

But you are also an assassin.

An assassin doesn't fire their weapon unless they have to.

So you will creep through the jungle.

You will engage in what everyone calls "stealth gameplay." Your sneaking will be based on both your personal skill and your character skills (which will be built out by you as you gain experience during your journey up the river).

Why character skill?

Because this is an RPG. You are building your version of Captain Willard, not ours and not necessarily the movie's.

Your skills will affect your dialogues, what dialogue choices you have, and will open up different avenues of approach to the characters in the world.

Character Skills for you personally will have their greatest impact on two things: 1) how you interact with the characters you meet; 2) how you navigate the jungle.

How stealthily or combat-intensive is your approach?

Why personal skill? And what do we mean?

We do not mean twitch gameplay. This is a game about survival, horror and stealth. You're a member of the special forces.

What we do mean is:

How do you tactically and strategically approach the game as a Player. Paying attention to details in the environment including the lighting like in the Thief series.

And why do we care?

Because this is a psychological horror game where the narrative gameplay and your interactions with the other characters drives the story; but we have the confidence to leave the steering wheel in your hands. Let you drive.

It might be our mission, but it's sure as hell your boat.

So first we ask for your support here on Kickstarter and then after the first 30 days here:

https://apocalypsenow.com/

Which will be both a long running ongoing crowdfunding campaign to raise an additional $5,000,000 but also a site where we will provide entertainment throughout the course of development.


Certainly looks interesting. There's a good bit of talent involved, and they say they have other funding sources, as well (Coppola could always sell a commemorative bottle of wine to raise money, I suppose).

This message was edited 1 time. Last update was at 2017/01/28 00:54:54


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Can't see this ending well or turning into a stellar project.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

 BrookM wrote:
Can't see this ending well or turning into a stellar project.


Are you questioning their methods?

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I think it's more that:
They're making it abundantly clear that's it's not a standard shoot-em-up-bang-bang FPS. That right there loses the CoD and BF crowd.
Even after having been featured on CNN.com (which is where I found out about it), they're still at....$130,000 out of $900,000. That's not good. Especially as they've mentioned using other funding sources afterwards, as well.
It also sounds extraordinarily ambitious.

I'm in on it at the moment to see all the updates, but I'll be keeping an eye on it towards the end.

This message was edited 1 time. Last update was at 2017/01/29 03:03:57


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It's to me just weird that the subject matter is being adapted into a game, I've seen the movie (the extended cut at that sadly) and while it makes for a harrowing journey, it does not in my opinion feel like ideal subject matter for a game. Are we going to have a quicktime event where we steal the surfboard? Or press "X" to salute at Clean's funeral? The movie had several action set pieces, but I just do not see how building on those it can effectively be turned into a game.

There's also the minimum goal and current state of funding. Talented team and attached names or not, this will be an uphill battle to reach that goal, especially when the lowest pledge entry is $35. The ingame footage shown thus far does not exactly inspire or assure much either.

Finally, there is the unspoken law that almost all movie to game adaptations rarely ever go well.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Fixture of Dakka




Kamloops, BC

This sounds like an awful idea, why not just make your own Vietnam video game instead tarnishing the name of this cinematic masterpiece?

This message was edited 1 time. Last update was at 2017/01/29 12:38:10


 
   
 
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