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[1850] - Eldar - Bikerdar (Ynnari) - Modified, look for final thoughts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Poked around with a few list. Had wraith blade, and while they seemed functional it was also very... difficult/??? movement mistakes are very harsh and 3 or 4 turns out could turn out ot be big blundrs of a few inches. I already had a bunch of bikes... so i figured... why not more bikes. So i made this as my new goal.

Reborn warhost:
Farseer w/ singing spear, jetbike, Shard 135
Farseer Jetbike 115

3xWindriders 51
3xWindriders 51

3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73

Aspect host (in warhost)
2x Shining Spear + Exarch w/ Starlance 95
2x Shining Spear + Exarch w/ Starlance 95
2x Shining Spear + Exarch w/ Starlance 95

Falchu Blade
2x Skyweaver w/ 2x Zepherblades 120
2x Skyweaver w/ 2x Zepherblades 120
Void weaver w/ Prismatic Cannon 80

Reborn Warhost 2
Farseer w/ Jetbike 115
Farseer w/ Jetbike 115

3xWindriders 51
3xWindriders 51

3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73

1727

So i have some spare points. At small point ~1k points this same thing scaled down worked well.

So what should i had for that last 123 points. I was thinking i could make the skyweaver units or the shining spear units larger or drop some stuff and make room for ulthwe strike force with starcannon vypers.

Thanks for any thoughts.

This message was edited 1 time. Last update was at 2017/02/23 00:14:51


 
   
Made in au
War Walker Pilot with Withering Fire




Why not throw in a Ynnead's net or two?
Seems like the right formation for what you're going for.

The warlocks might be useful for this style of army. I mean, they're likely to get overlooked with the huge amount of targets you're putting on the board. Two of these formations gives you a couple of rolls on Revenant, where you could pick up a useful power, anything but shield of Ynnead will have SOME use at least. The witchfires might be very handy when you show up from the other players board edge. You also find a way to include Skyweavers, without paying the Voidweaver tax.

Also...get some scatter lasers on those Skyrunners

8,000 pts and counting
1,000 points, now painting. 
   
Made in au
Devastating Dark Reaper




Australia

Putting scatter lasers or at least shuriken cannons on the Windriders will get you to 1850. Without ObSec barebones Windriders are a bit eh.

The Ynnead's Net formation is possibly a better idea than Falochu, depends whether you prefer the Voidweaver tax or the Warlock tax. In my experience the Voidweaver is borderline useless while the Warlock can at least provide Conceal/Reveal support. You could also turn it into a legit Seer Council by dropping a Farseer.
   
Made in gb
Stealthy Kroot Stalker





Pull in an autarch on bike for reserve manipulation
   
Made in us
Regular Dakkanaut




Hmmm i do like the net, but i feel it'd split me up too much, and also be pretty heavily taxed as i'd definitly want an autarch

Though 2xNet +seer council sounds pretty cool. Though just hitting the board turn 2 is gonna take away the melee threat for atleast 2 turns, and reduce my turn 1 punch.

hmmm i do like the gun upgrade for the windriders. Put them at as much of a threat as the reavers, Weavers, and Spears. I like this alot actually Either though i'm not sure waht gun to give them??? I guess you guys are leaning scatter laser??? Would giving each squad a warlock instead be kinda meh??? I liked the idea of my psyhic and more chances are some strong spells.

Either way it lends itself well to move up agressive then assault move in close to try to steal some strength from death off units that charged.

This message was edited 1 time. Last update was at 2017/02/20 18:24:37


 
   
Made in au
War Walker Pilot with Withering Fire




mmimzie wrote:
Hmmm i do like the net, but i feel it'd split me up too much, and also be pretty heavily taxed as i'd definitly want an autarch

Though 2xNet +seer council sounds pretty cool. Though just hitting the board turn 2 is gonna take away the melee threat for atleast 2 turns, and reduce my turn 1 punch.

hmmm i do like the gun upgrade for the windriders. Put them at as much of a threat as the reavers, Weavers, and Spears. I like this alot actually Either though i'm not sure waht gun to give them??? I guess you guys are leaning scatter laser??? Would giving each squad a warlock instead be kinda meh??? I liked the idea of my psyhic and more chances are some strong spells.

Either way it lends itself well to move up agressive then assault move in close to try to steal some strength from death off units that charged.


Scatter Lasers, always scatter lasers. Cannons are only slightly better in a number of niche situations. The extra range is the key reason the scatter lasers are better.

You SHOULD be splitting this army up. The list is a bunch of small, fast units. Having board control is the #1 thing going for this style of army.

Ynneads net doesn’t actually need an autarch. The formation gets to re-roll it’s reserve roll, so it’s a 1/9 chance of coming on turn 2, or a 44.5% chance of staying off the board if you want it to.

The net will allow you to put two units together, so long as they come on from two sides of the same corner.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Regular Dakkanaut




Bit of a list update here, was hoping i could pivk some brains on it.


Reborn warhost:
Farseer w/ singing spear, jetbike, Shard 135
Farseer w/ singing spear, Jetbike 120

3xWindriders w/ 3x scatter 81
3xWindriders w/ 3x scatter 81
3xWindriders w/ 3x scatter 81
3xWindriders w/ 3x scatter 81

3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73
3x Reaver w/ Blaster+Caltrops 73

Ynead's net
3xWindriders w/ 3x scatter 81
3x Reaver w/ Blaster+ Caltrops
2x Sky weaver w/2x haywire blaster + bolas (?????) 110
Warlock w/bike + Singing spear

Aspect host (in warhost)
2x Shining Spear + Exarch w/ Starlance 95
2x Shining Spear + Exarch w/ Starlance 95
2x Shining Spear + Exarch w/ Starlance 95

Falchu Blade
3x Skyweaver w/ 3x Zepherblades 180
3x Skyweaver w/ 3x Zepherblades 180
Void weaver w/ Prismatic Cannon 80

I'm really unsure how to upgrade the skyweaves in the Net formation. I feel like shuriken cannons would maybe suck abit turn 2 if faced against an army with lots of units in transports. Though i guess the str 6 should do well hitting most transpotts and vehicles in the butt?? I also wounder if i should take the zepher blade they are unless the turn the unit comes in and if they end up delayed they could be useless almost all game.

I figure these changes would help me better use soul burst. Thebsephers were almodt killy eneough to blow through most units so units of 3 should make them more consistant.

Reavers and shining spears do thier job and the units are small enough to have two of them charge the same unit, and this usualy result in them zooming through the otherside.

Only worry is with few far seers and the lack of safe places make my farseers abit vilnerable. Before i felt the far seers had redunancy to protect them. The other advantage is i can ignore any double war host weirdness, such as who can or can't double soul burst.

Void weaver is still kind of a tax, but it does its job camping objectives and helping get units into kill about range to start soulburst chains.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Wow that is a lot of bikes.

A couple notes:
I don't think I like Reavers as Ynnari. Losing Power from Pain really hurts them. Having basically no armour save, they really rely on the FNP.

If I were building this list, I would only take the 1 Reaver unit required for Ynneads Net and that be it. Although I might make it be a 6 Reaver unit.
You absolutely need Haywire cannons on every Skyweaver unit. the Windriders provide plenty of Str6 shooting for light armour but without something dedicated to do Hull points, you wlll struggle.

I also think you list would benefit from an Autarch. Not only is he cheap, but he adds to any melee biek unit you have, particularly Reavers, since his Banshee mask would prevent any overwatch on them. A Seer Council might also be a nice addition if you want a Death Star to add the Autarch too.

Would this list work for you (I haven't run the points)

Autarch
4+ units of Scatterbikes
Seer Council
Ynnead's Net with 6 Reavers, other units at minimum size.
Shining Spear Aspect host
Falchu's blade.

This message was edited 1 time. Last update was at 2017/02/23 18:52:22


   
Made in us
Regular Dakkanaut




Hmmm thanks for the input i really like seer council hmmmm.

Does the autarch need to be on the table to manipulate reserves, and do you keep the seer coucil in reserves??
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Via the Craftworlds FAQ:
"Q: Can the Autarch’s The Path of Command special rule be
used if the Autarch is in Reserve?
A: Yes."

I don't like reserving the Seer Council just because you really want them doing stuff from turn 1.

   
Made in au
War Walker Pilot with Withering Fire




Don't bother with a seer council unless you're going all out with it. Then, you want to be using 3 farseers total, at least 7 warlocks, and a shadowseer for veil.

At two farseers, you're only a 75% chance to get invis or fortune, whichever you're going for. You don't want to start them on the board against a gunline, if you're going second. It's a very silly idea.

Reavers don't really need PFP. Their survivability is terrible any way you look at it. Skilled rider is where they get hard to kill.

An Autarch w/ Bike, Banshee, Fusion and either firesabre/shard would not go astray. Even a laser lance would be a good pick.

Never bother with the bolas. Zephryglaives all the way.

One thing I would do, is give the reaver in the net a heat lance. He'll be a good chance to get within 9'' of a vehicle, and he'll have a decent chance of one-shotting it.

8,000 pts and counting
1,000 points, now painting. 
   
 
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