I am working on a new narrative campaign for my gaming club
We usually have a mix of competitive players, new players, and fluff D&D style players which makes things a bit difficult form time to time...
Some seek out powerful combinations and others want to play fluffy stuff.
I would like to cater to both of them at the same time but favor the fluffy guys more. So really the setting is semi-casual (with competitive undertones)
Last edition we saw Belakor leading skaven in a fortress defense. Fluff explanations as "Grey seer x convinced Archaon to lead his skaven for one battle" etc..
In my opinion fluff is dead if I read stuff like that and I am trying for ways to bring it back without sending the competitive guys packing, and without prohibiting access to powerful models but at the same time limiting the really powerful stuff, but still not killing the spirit of
AOS.
So here is a block of rules I am working on, please any advice is welcome:
Don’t be
TFG]
To start with I want to explain that this campaign is meant as a semi-casual environment for players that love playing wargames. Although we like games to be competitive, we also like to keep fluff intact and If your idea of a good game is pounding on players with lists that they cannot possibly defend against, or tooling for unbeatable combinations (like spamming, playing net-lists, stuff like neferata + 2 mournguls, or clan skyre engine coven flamer combo etc.) , this campaign might not be for you. Off course if both players decide to bring out the dirt and agree on this beforehand, go ahead, but not on the campaign days or in games where there has not been an agreement of both players beforehand. A deal of common sense in list building is required for this game and the argument “it is allowed” is a cheesy argument that we will not (or no longer) stand for. If you think it will be to dirty, it probably will be to dirty.
So PLEASE, don’t be
TFG!
Armielists Campaign.
Rules for matched play as per
GHB are in place.
We always use the latest version of a warscroll for a model. This is usually the one found on the
GW website, if not available we go to the app or the latest publication we can find.
Only warscrolls with an associated point cost can be used. The same goes for battalions.
All battles are played for a point cost that both players agree on beforehand depending on the battleplan they choose to play. These games can be as big or small as they like. But the fort battle and battles were a commander is present are traditionally big all out battles

.
Each player can choose to build his army from one grand alliance with the following restrictions:
A player can choose to use a single race: (ex.Skaven, Aelfs, Duardin, Mortals) and gains access to all models belonging to that race + the models mentioned on one
ot the warscrolls of one of the models from that race ( ex Skaven get access to Verminlords, Mortals get access to Daemon princes) He must choose a single hero from this race as his personal incarnation that will play all his battles (This hero may change model but must remain the same character fluff wise ex on horse, not on horse, grey seer with or without screaming bell) This cannot be a model of which you can include only one in your armylist.
Or a player can choose to build a force from a maximum of 4 grand alliance sub factions. In this case the player must play 1 hero from each chosen faction in each game. If this is not possible (like beasts of chaos) he must play 1 unit of that faction in each battle. He must choose one single hero from these factions as his personal incarnation that will play all his battles. (This model can change but must remain the same character ex on horse, not on horse etc) This cannot be a model of which you can include only one in your army list.
This choice is for the entire campaign!
Forgeworld models are not allowed.
Named characters are allowed but you must be able to explain there presence fluff wise. Ex. characters like Archaon, and Nagash etc can be chosen as a faction commander but are unlikely to take orders from another commander or certain other commanders.
Commander
Each faction must choose a commander. This can be any hero and this model must be fully painted and based and displayed during the campaign at the store.
The model must be a suitable (sized) model for the hero in question, and must be
WYSIWYG.
Proxies are not allowed for named characters. If you happen to have sculpted the extreme coolest homemade green stuff version of a named character let us know, we might make an exception to this rule
Each faction gains a bonus of 150 pts for battles including there commander.
This model must be from a Grand alliance of one of the players of your faction however he does not need to be from a faction or race from one of the players in the faction. Players gain access to the
GA subfaction of the Commander in all the battles where there Commander is present.
The commander must be the army's general when present.
If a commander (model) personally kills another general and you win the battle,you gain a 50 pts bonus to the commander value for the remainder of the campaign.
Battles including the army commander are calculated to be played for 2500 pts (+150 for the side using there commander). For bigger and smaller battles you can make a % mathematical calculation on how many bonus pts the commander should be.