| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/04/09 21:31:55
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Shas'ui with Bonding Knife
|
For GK players, what is the best way to set up two Terminator squads?
Thanks in advance
SG
|
40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrekās Reavers
*** I only play for fun. I do not play competitively. *** |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/09 23:28:30
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Regular Dakkanaut
|
Personally I'd go with 1 hammer, halberds for the rest and 1 psycannon.
|
I for one welcome our new revenant titan overlords... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 00:06:14
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Longtime Dakkanaut
|
Falchions are good. Psycannons can be too expensive sometimes.
TBH, I either run all halberds, or I go all out and grab 5 hammers, 2 special weapons and the rest falchions or halberds depending on how choppy I feel. I then throw in kaldor and some libbies and pray for invis.
Take flamers if you can make sure you don't scatter when you deep strike. Otherwise take cannons.
Swords suck, a halberd is worth the 2 points always. Psilencers are bad.
Also, leave the staff for librarians.
|
|
This message was edited 1 time. Last update was at 2017/04/10 00:06:54
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 00:10:27
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Damsel of the Lady
|
In general, Falchions give you more DPS than Halberds. So if you want raw damage, suit up with the twin swords. You will probably want to keep Hammerhand up though.
Alternatively, if you want to save warp charges (and points) then Halberds are the way to go. They aren't that much less effective and they help you economize when your Librarians, Dreadknights, Draigo, e.t.c. may be wanting those warp powers.
Psycannons are the go-to gun for most Grey Knight players. That said, it depends on what you're facing. Psycannons are a fair all-rounder, but so are Incinerators and they're half the cost. GK Incinerators are actually stronger than most others and you can glance AV 12 on 6's with them so they aren't bad for TAC's either.
TAC'ing aside, these are my tips for guns:
Incinerators: Fighting hordes or lots of cover.
Psilencer: Probably the most hit or miss, but arguably the best against Daemons, Tyranids or anybody spamming MC's. You'll want to pretend to be Tau and use volume of fire to overcome saves.
Psycannon: When a tank must go bust or the toughness is 8 or higher.
I've been leaning more towards Incinerators as my default since it helps keep the squad cheap (relatively). Terminators are fairly fragile in most metas and it can be saddening to see a ~200 point unit get near wiped by a single Large Blast.
|
|
This message was edited 1 time. Last update was at 2017/04/10 00:11:04
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 15:15:34
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Kinebrach-Knobbling Xeno Interrogator
California
|
I run Halberds and Psycannons on my Terminators with one Hammer, and leave the Incinerators to my DK and Interceptors.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 15:29:58
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Dakka Veteran
|
So, is it better to put the hammer on the justicar or on a standard trooper?
I am thinking a standard trooper, so that the Justicar can accept challenges and fight normally, while all the other terminators can soak up hits before the hammer is taken out.
|
|
This message was edited 1 time. Last update was at 2017/04/10 15:30:13
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 17:26:56
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Water-Caste Negotiator
|
I'll echo what's been said so far that having a hammer and a psycannon are almost a must.
Otherwise I like to mix and match my units. With hammer hand even the swords are fine but I like to have my units set up like this
Justicar: Pair of Falchions & Meltabomb
1 w/ Psycannon / Halbert
1 w/ Hammer
1 w/ Falchions
1 w/ Halberd
212pts
is it the most competitive? Probably not but this is how I kitted two units out and It's worked out well so far.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/10 17:30:10
Subject: New to GK. How should I set up my two Terminator squads?
|
 |
Clousseau
|
My setup is: Halberd - Justicar Halberd Halberd Power Sword, Psycannon Daemon Hammer I can see the argument for 2x Falchions but it's so hard to get into melee with anything that's got low enough toughness for the extra attack to matter. And depending on your meta 2 extra storm bolter dice can be helpful. I've seen arguments to put the Daemon Hammer and the Psycannon on the same model. I prefer to hedge my bets a little bit, losing both to 1 precision shot or barrage blast template is a huge problem. Spreading them out means I'm less likely to lose 30 extra points in 1 bad roll. If the Shadow War is any indication of future balance, you might want to consider stock power swords. They don't have the same bonus strength as a halberd, but they do have a -1 rend, while the halberd has none. Finally halberds look cool and you can pose them in a few different ways.
|
|
This message was edited 1 time. Last update was at 2017/04/10 17:31:49
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/04/11 01:23:22
Subject: Re:New to GK. How should I set up my two Terminator squads?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
2 Hammers, 2 Psycannons, and 5 Halberds per 10 terminators is my standard setup. 1 hammer and 1 psycannon per 5, and always max squads. Add more halberds or falchions if you need filler points, maybe a melta bomb if you want.
And always ALWAYS psycannons as a general rule. Only take Incinerators if you are list-tailoring. Otherwise, your Dreadknights will have all the templates you need.
|
|
This message was edited 1 time. Last update was at 2017/04/11 01:24:19
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
|
|