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Made in au
Regular Dakkanaut




2 things

Corrosive slick
When a warrior runs or charges on the roll of a 1 they go down at the end of their move. Does this mean down as in down on the injury table? So if they make the charge they're automatically out of action because of being out of action in a combat? (in a one on one combat) And if they have multiple wounds such as a tyranid warrior does it go down, and if in subsequent recovery phases it gets up, does it have only 1 wound even if it had 3 wounds to start the game?

Other question is with tyranid warriors

If they are armed with two claws, talons, bone sword or BS and LW do they get the +1 attack for two cc weapons? If not do they get the plus one attack for having two pairs of cc weapons such as a pair of b swords and a pair of s talons?

It specifically says that a tyranid with 3 or more pairs of CCW get's plus one attack, is this the only way they get plus one attack or does it mean that 2 pairs give you + 1 attack, 3 pairs gives you +2 attacks?

   
Made in au
Infiltrating Broodlord





Cant answer the first question properly as I don't have the book on me atm..

On the Warriors, They are just like their 40k buddies, in which case each 'pair' (or sword/whip) purchase is a single CC weapon, you will need to have 2 sets of CC weapons for the +1 atk

on the rare occasion (Ravener only) that you have 3 sets of CC weapons you do not get another +1 A, but if you choose not to swap out his default weapons he will get +2WS

This message was edited 1 time. Last update was at 2017/04/12 00:05:31


 
   
Made in au
Regular Dakkanaut




Nah that's not true if you look at the special rules it clearly says that a tyranid fighter with "more than" two pairs of CCWs get's an additional attack in cc
   
Made in au
Infiltrating Broodlord





Ah that's fair enough so yes Ravener get +2A then (if you don't swap out for a gun)

Now I have a Tyranid Question..

Do the Bio-Cannons Count as a Heavy Weapon, and are move or shoot... As it isn't actually a Heavy Weapon by name can move and shoot freely?

This message was edited 1 time. Last update was at 2017/04/12 00:50:47


 
   
Made in au
Regular Dakkanaut




You'd count them as special at this stage because they're assault in the 40k game. So you can move and shoot with them
   
Made in gb
Fixture of Dakka






ravenerioli wrote:
Nah that's not true if you look at the special rules it clearly says that a tyranid fighter with "more than" two pairs of CCWs get's an additional attack in cc


I think that's a typo - since Tyranids only have four arms, how can they have more than two pairs of weapons? I suspect it should be "more than one pair" or more than two weapons".
   
Made in au
Infiltrating Broodlord





 AndrewGPaul wrote:

I think that's a typo - since Tyranids only have four arms, how can they have more than two pairs of weapons? I suspect it should be "more than one pair" or more than two weapons".


It isnt it is a referance for the Ravener, which has 3 sets
   
Made in us
Posts with Authority





ravenerioli wrote:

Corrosive slick
When a warrior runs or charges on the roll of a 1 they go down at the end of their move. Does this mean down as in down on the injury table? So if they make the charge they're automatically out of action because of being out of action in a combat? (in a one on one combat) And if they have multiple wounds such as a tyranid warrior does it go down, and if in subsequent recovery phases it gets up, does it have only 1 wound even if it had 3 wounds to start the game?


No, you just fall down. Even though it'd be hilarious to see an Aspiring Champion of Khorne slip, fall, and end up dead.

Mob Rule is not a rule. 
   
Made in us
Regular Dakkanaut




Indiana

Nids buy most of their ccw as a pair, so a pair of scything talons (as it reads in the rules) counts as 1 ccw. 2 scything talons, or any combination of ccw in that manner grants them a bonus attack

The ravener has 3 sets of talons, yes, but you can outfit any model with scything talons, a lashwhip, and a bonesword. Lwbs counts as 2 different close combat weapons as they have their own profiles. So you while you lose rerolling to wound with boneswords, and that second parry, you DO gain a bonus 2 attacks!

Also, the ravener doesn't replace one of his talons with a shooting weapon, its mounted in his chest.

All warriors (and almost all tyranids for that matter) have 4 arms and that's it, normally restricting them to 2 weapons only. However, this stipulation isn't present in shadow war: Armageddon. They can totally buy a third set of scything talons instead of replacing something else. You might not be able to model it, and I will never be using it like this, but RAW you can just keep stapling on arms and weapons to your dudes.

Venom cannons and barbed stranglers are not listed as heavy weapons, either in their entry or by name of their weapon section. So they can be fired on the move. They are just special weapons, like most other groups have.

Also I think the slippery goo is too strong. A roll of a 1 immediately nukes anyone for almost the entire game. Our gaming group has errata'd it do just being pinned where you stand before you move. This gives a sever detriment for mobility shooting, close combat, and the like, but doesnt outright remove the model's relevancy from the game like the normal rules do now.

Lastly I have absolutely no idea why warriors can't take devourers for like 35 points. Their kit comes with them, its their standard issue weapon alongside scything talons, and the warriors in one of their images even shows them with devourers!
   
Made in au
Infiltrating Broodlord





Mr ghoti wrote:

Lastly I have absolutely no idea why warriors can't take devourers for like 35 points. Their kit comes with them, its their standard issue weapon alongside scything talons, and the warriors in one of their images even shows them with devourers!


I know right....

but mine were already models with deathspitters from 3rd ed so its all G
   
Made in au
Regular Dakkanaut




Deathspitters are better anyway
   
 
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