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Made in us
Regular Dakkanaut






Let me preface this by saying, I've only had a chance to play 1000 point games so far, and I'm somewhat hampered by what models I have on hand. However, I have had a chance to set up some 2000 point practice games with the lists below. I can't seem to decide which one I like better. There are probably (likely) some things I am missing in the effectiveness of certain units vs. others... since I'm playing against myself and other armies I've built, but I thought I would shoot out a post here and see if anyone can enlighten me or throw any insight my way.

I'm open to suggestions for new units. If I had my druthers (and time/money), I would run a pure Beastclaw list by grabbing a Huskard on Thundertusk for the healing, and basically run it plus everything from the Icewind Assault box. I've also got 20 Gutbuster Grots I've tried splashing in. The Grots are nice for crowding out space, but the 6+ to wound and 6+ save are my bane! If they can rush up and "maybe" get double shots off early, they might be better. I feel like if I could run 40 of them, I would, but only 20 it's not worth it.

Here are the lists I'm currently kicking around in my personal order of preference.

I'm taking Ravager and Battlebrew for all three lists, and in the case of the List #1 throwing Battlebrew on the Hunter and Talisman of Protection on the Frostlord. I waffle back and forth on that call though. We can't take duplicate artifacts in the tournament.

Appreciate any feedback!

List #1 - I like this one because I get to deploy the Icebrow Hunter and his Sabres in a later phase to harrass. The list feels a bit weak on the toughness side compared to the other lists though.

+ Leader +

Icebrow Hunter [160pts]

+ Leader/Behemoth +

Frostlord on Stonehorn [460pts]: Warlord

+ Behemoth +

Aleguzzler Gargant [180pts]

Thundertusk Beastriders [320pts]: Blood Vulture

+ Battleline +

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

+ Other +

Frost Sabres [60pts]: 2 Frost Sabres

Mournfang Pack [400pts]: 2x 2 Mournfang Pack, Culling Clubs or Prey Hackers

+ Battalion +

Battalion: Skal [60pts]

++ Total: [2000pts] ++


List #2 - This one is very "charge" heavy. I try to use Ravager to rush everyone and get folks locked into combat turn one and hopefully shoot them up with the Thundertusk and Belchers. This one really wants for a pack of 6x Belchers instead of 3x, but I don't have any more, and I'm not sure what I would squeeze out. I like the Gruntas with all their attacks and wounds.

+ Leader/Behemoth +

Frostlord on Stonehorn [460pts]

+ Behemoth +

Thundertusk Beastriders [320pts]: Blood Vulture

+ Battleline +

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

+ Other +

Icefall Yhetees [120pts]: 3 Icefall Yhetees

Leadbelchers [160pts]: 3 Leadbelchers

Mournfang Pack [400pts]: 2x 2 Mournfang Pack, Culling Clubs or Prey Hackers

Orruk Gore-Gruntas [180pts]: 3 Gore-Gruntas, Jagged Gore-hacka

++ Total: [2000pts] ++

List #3 - The pack of 6x Ironguts seems to put out some serious damage. This is definitely the most straight forward to play. Engage the big stuff with the foot units and Mournfang Pack, and let the mammoths pick off their smaller squads and then clean-up after.

+ Leader/Behemoth +

Frostlord on Stonehorn [460pts]: Warlord

+ Behemoth +

Thundertusk Beastriders [320pts]: Blood Vulture

+ Battleline +

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

Ogors [120pts]: 3 Ogors

+ Other +

Ironguts [440pts]: 2x 3 Iron guts

Mournfang Pack [400pts]: 2x 2 Mournfang Pack, Culling Clubs or Prey Hackers

++ Total: [1980pts] ++

This message was edited 1 time. Last update was at 2017/04/18 20:40:37


 
   
Made in us
Charging Bull






In my experience Gargant Hackers are better on Mournfangs. 3 damage -1 rend is just so useful.
   
 
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